X3D Ecosystem
The X3D Ecosystem Special Interest Group (SIG) brings together industry and 3D graphics expertise to improve the deployment X3D in real-time interactive 3D worlds.
Overview
The X3D Ecosystem Special Interest Group's mission is to establish best practices and methods to enable the seamless integration of 3D content and experieces across platforms. This public group will document and track the issues and roadblocks facing integration of X3D content across diverse domains, including pipeline, authoring and conversion tools. The group looks to examine and solve real-world problems with existing X3D conformance.
Motivations, Goals and Objectives, platforms, and end-users by extending Web3D‘s X3D an
See the X3D Ecosystem Special Interest Group Charter for our motivations, goals and objectives.
Examples of projects we will address:
- Open Source tool support such as Blender and Meshlab import and export
- OGC 3D Tiles support in X3DOM
- Unity, Unreal and Three.js loaders for X3D
Related Working Groups
All currently active Web3D working groups are likely to inform, adopt and demonstrate this work. Activities of this special interest group include:
- Regularly invite new members to join
- Propose projects to improve interoperability of 3D scenes and applications
- Assess current 3D applications, 3D components and pipelines with respect to seamless integration
- Solve immediate real world problems with available workflows and tools
Participation is open to all members of the Web3D Community. We welcome members of the Consortium and anyone else interested in this work to join.
Chair(s):
Casey Gomez | Versar | Email: cgomez@versar.com
Communication
Mailing list: Results are reported to x3d-ecosystem@web3d.org mailing list (subscribe)