PBR in X3D4 using glTF
Join us at our Web3D 2022 Webinar Series
Title: Physically Based Rendering (PBR) in X3D, using glTF with X3D 4.0
Recording (29 March 2022 )
A 45 minute talk with 15 minutes of Q&A. A practical session on how to use X3D, and render using Castle Game Engine/view3dscene with examples.
Speaker: Michalis Kamburelis
Topics Covered: More Details
In addition to this Webinar, we continue delivering valuable digital content via our X3D Webinar Series. Web3D is making lifetime 3D easily attainable, interoperable, and reusable through our active member community JOIN WEB3D * CREATE X3D and partner with us as we build VRML to the next generation OPEN 3D platform! These free webinars are open to all. Sign up now!