MovieTexture applies a 2D movie image to surface geometry, or provides audio for a Sound node.
First define as texture, then USE as Sound source to see it/hear it/save memory.
Texture maps have a 2D coordinate system (s, t) horizontal and vertical, with (s, t) texture-coordinate values in range [0.0, 1.0] for opposite corners of the image.
X3D Tooltips of interest:
Appearance,
MovieTexture,
Sound.
X3D Specification
sections of interest:
18 Texturing component,
18.2 Concepts,
18.4.2 MovieTexture
and
16.4.2 Sound.
X3D Examples Archives
of related interest:
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