DungeonFloor.x3d |
(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home) |
Dungeon floor: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed over the floor, the area underneath is bright, while the areas at the corners are not. |
X3D Scene | Metadata | |
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archive | https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course | |
title | DungeonFloor.x3d | |
description | Dungeon floor: this is a simple rectangular floor textured with a stone block image. An ElevationGrid node is used so that the floor is made up of multiple polygons, each subject to individual lighting calculations. This insures that when a PointLight is placed over the floor, the area underneath is bright, while the areas at the corners are not. | |
creator | David R. Nadeau | |
translator | Don Brutzman | |
created | 1 July 1998 | |
translated | 2 February 2014 | |
modified | 20 October 2019 | |
reference | DungeonRoom.x3d | |
reference | originals/dfloor.wrl | |
reference | http://www.siggraph.org/s98 | |
reference | http://www.siggraph.org/s98/conference/courses/18.html | |
reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/slides/mt0389.htm | |
reference | http://www.sdsc.edu/~moreland/courses/Siggraph98/vrml97/vrml97.htm | |
reference | https://www.web3d.org/x3d/content/examples/X3dResources.html | |
identifier | https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Siggraph98Course/DungeonFloor.x3d | |
generator | Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html | |
generator | X3D-Edit, https://savage.nps.edu/X3D-Edit | |
license | ../license.html | |
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