1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Interactive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='Figure22_4BackgroundBinding.x3d'/> |
6 | <meta name='creator' content='Figure 22.4, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/> |
7 | <meta name='reference' content='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch22/22fig04.htm'/> |
8 | <meta name='translator' content='Don Brutzman'/> |
9 | <meta name='created' content='22 August 2000'/> |
10 | <meta name='modified' content='20 October 2019'/> |
11 | <meta name='description' content='Backgrounds bound and unbound by touching a red cube or a blue sphere.'/> |
12 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter22Background/Figure22_4BackgroundBinding.x3d'/> |
13 | <meta name='generator' content='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/> |
14 | <meta name='license' content='../../license.html'/> |
15 | </head> |
16 | <Scene> |
17 | <!-- Note that navigation mode doesn't matter much here, since you cannot approach the backround, it always stays at maximum (horizon) distance --> |
18 | <!-- At least EXAMINE mode lets you easily look up/down/around. --> |
19 | <WorldInfo title='Figure22_4BackgroundBinding.x3d'/> |
20 | <Group> |
21 | <Background groundAngle='1.309 1.570796' groundColor='0.1 0.1 0 0.4 0.25 0.2 0.6 0.6 0.6' skyAngle='1.309 1.571' skyColor='0 0.2 0.7 0 0.5 1 1 1 1'/> |
22 |
<!-- ROUTE information for AlternateBackground1 node:
[from TouchBox.isActive to set_bind
]
-->
<Background DEF='AlternateBackground1' groundAngle='1.309 1.570796' groundColor='0.1 0.1 0 0.5 0.25 0.2 0.6 0.6 0.2' skyAngle='1.309 1.571' skyColor='1 0 0 1 0.4 0 1 1 0'/> |
23 |
<!-- ROUTE information for AlternateBackground2 node:
[from TouchSphere.isActive to set_bind
]
-->
<Background DEF='AlternateBackground2' groundAngle='1.309 1.570796' groundColor='0 0 0.1 0 0.1 0.3 0.3 0.3 0.6' skyAngle='1.309 1.571' skyColor='1 0 0.8 0.5 0 0.8 0 0 0.8'/> |
24 | </Group> |
25 | <!-- Shapes to act as buttons --> |
26 | <Transform translation='2 0 0'> |
27 | <Shape> |
28 | <Appearance> |
29 | <Material diffuseColor='1 0 0'/> |
30 | </Appearance> |
31 | <Box/> |
32 | </Shape> |
33 |
<!-- ROUTE information for TouchBox node:
[from isActive to AlternateBackground1.set_bind
]
-->
<TouchSensor DEF='TouchBox' description='Alternate reddish-orange background'/> |
34 | </Transform> |
35 | <Transform translation='-2 0 0'> |
36 | <Shape> |
37 | <Appearance> |
38 | <Material diffuseColor='0 0 0.8'/> |
39 | </Appearance> |
40 | <Sphere/> |
41 | </Shape> |
42 |
<!-- ROUTE information for TouchSphere node:
[from isActive to AlternateBackground2.set_bind
]
-->
<TouchSensor DEF='TouchSphere' description='Alternate blueish-purple background'/> |
43 | </Transform> |
44 | < ROUTE fromNode='TouchBox' fromField='isActive' toNode='AlternateBackground1' toField='set_bind'/> |
45 | < ROUTE fromNode='TouchSphere' fromField='isActive' toNode='AlternateBackground2' toField='set_bind'/> |
46 | </Scene> |
47 | </X3D> |
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
TouchBox
TouchSensor isActive SFBool |
AlternateBackground1
Background set_bind SFBool |
TouchSphere
TouchSensor isActive SFBool |
AlternateBackground2
Background set_bind SFBool |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->