X3D Model Documentation: Figure08_5AnimatingScale.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Interchange' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='Figure08_5AnimatingScale.x3d'/>
  6            <meta name='creatorcontent='Figure 8.5, The VRML 2.0 Sourcebook, Copyright [1997] By Andrea L. Ames, David R. Nadeau, and John L. Moreland'/>
  7            <meta name='referencecontent='http://www.wiley.com/legacy/compbooks/vrml2sbk/ch08/08fig05.htm'/>
  8            <meta name='translatorcontent='Kevin S. Anderson'/>
  9            <meta name='translatorcontent='Don Brutzman'/>
 10            <meta name='createdcontent='8 August 2000'/>
 11            <meta name='modifiedcontent='1 July 2023'/>
 12            <meta name='descriptioncontent='Animation that scales a coordinate system and the ball built within it.'/>
 13            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/Vrml2Sourcebook/Chapter08AnimatingPositionOrientationScale/Figure08_5AnimatingScale.x3d'/>
 14            <meta name='generatorcontent='X3D-Edit 3.3, https://savage.nps.edu/X3D-Edit'/>
 15            <meta name='licensecontent='../../license.html'/>
 16       </head>
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Event Graph ROUTE Table shows event connections.
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<!-- to top Index for DEF nodes: BALLSIZE, BallTransform, CLOCK
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 17       <Scene>
 18            <!-- Pulsing Ball -->
 19            <WorldInfo title='Figure08_5AnimatingScale.x3d'/>
 20            <Group>
 21 
               <!-- ROUTE information for BallTransform node:  [from BALLSIZE.value_changed to set_scale ] -->
               <Transform DEF='BallTransform'>
 22                      <Shape>
 23                           <!-- Note that simple geometry (such as Sphere scale) is not allowed to change after initial creation. Scale changes are animated through parent Transform scale instead. -->
 24                           <Sphere/>
 25                           <Appearance>
 26                                <Material ambientIntensity='1diffuseColor='1 0 0shininess='1specularColor='1 0 0'/>
 27                           </Appearance>
 28                      </Shape>
 29                 </Transform>
 30 
               <!-- ROUTE information for CLOCK node:  [from fraction_changed to BALLSIZE.set_fraction ] -->
               <TimeSensor DEF='CLOCKcycleInterval='2.0loop='true'/>
 31 
               <!-- ROUTE information for BALLSIZE node:  [from CLOCK.fraction_changed to set_fraction ] [from value_changed to BallTransform.set_scale ] -->
               <PositionInterpolator DEF='BALLSIZEkey='0.0 0.2 0.65 1.0keyValue='1.0 1.0 1.0 1.5 1.5 1.5 1.1 1.1 1.1 1.0 1.0 1.0'/>
 32            </Group>
 33            <!-- Use of all-capitals for DEF names helps discriminate them from nodes and prototypes. -->
 34            < ROUTE  fromNode='CLOCK' fromField='fraction_changed' toNode='BALLSIZE' toField='set_fraction'/>
 35            < ROUTE  fromNode='BALLSIZE' fromField='value_changed' toNode='BallTransform' toField='set_scale'/>
 36       </Scene>
 37  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: BALLSIZE, BallTransform, CLOCK
-->
X3D Tooltips element index: Appearance, Group, head, Material, meta, PositionInterpolator, ROUTE, Scene, Shape, Sphere, TimeSensor, Transform, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

CLOCK
TimeSensor
fraction_changed
SFFloat

ROUTE
event to
(1)
BALLSIZE
PositionInterpolator
set_fraction
SFFloat
then
 
 
 
BALLSIZE
PositionInterpolator
value_changed
SFVec3f

ROUTE
event to
(2)
BallTransform
Transform
set_scale
SFVec3f
Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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