stopeqstartloopfalse.x3d

X_ITE X3D Player   Test TimeSensor behavior when stopTime equals startTime, and loop is set to false. A stopTime and starTime of 5 (5 seconds past midnight, January 1, 1970) are assigned to a TimeSensor node. EventOuts from this node are routed to start an animation of a red Sphere geometry. The result is: Because loop is false, a red Sphere geometry should NOT move from right to center to left and back to center one time when the world is loaded.

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Original X3D scene: stopeqstartloopfalse.x3d

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