1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='test_ambeffect_ambientcom.x3d'/> |
6 | <meta name='MovingImage' content='test-ambeffect-ambientcom-movie.mpg'/> |
7 | <meta name='reference' content='http://www.nist.gov/vrml.html'/> |
8 | <meta name='reference' content='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/> |
9 | <meta name='creator' content='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/> |
10 | <meta name='disclaimer' content='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/> |
11 | <meta name='reference' content='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/> |
12 | <meta name='info' content='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/> |
13 | <meta name='translator' content='Michael Kass NIST, Don Brutzman NPS'/> |
14 | <meta name='translated' content='21 January 2001'/> |
15 | <meta name='modified' content='28 August 2023'/> |
16 | <meta name='description' content='This test addresses the effect of the PointLight ambientIntensity on the ambient of a complex object (IndexedFaceSet). Two IndexedFaceSets are drawn in the local coordinate system and a PointLight is defined to shine on them along the -Z axis. The IndexedFaceSet to the left contains an ambientIntensity 0.3 and the one to the right contains an initial ambientIntensity of 1. The ambientIntensity of the light is increased on both geometry as the animation progresses. Since both materials ambientIntensity are constants, at the end of the animation the one to the right will be brigther than the one to the left. This is because at the end of the animation the figure to the right will have maximum ambient (both material and light ambientIntensity will be 1)'/> |
17 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/ConformanceNist/Lights/PointLight/test_ambeffect_ambientcom.x3d'/> |
18 | <meta name='generator' content='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/> |
19 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
20 | <meta name='license' content='../../license.html'/> |
21 | </head> |
22 | <Scene> |
23 | <WorldInfo title='test_ambeffect_ambientcom.x3d'/> |
24 | <Group> |
25 | <Viewpoint description='Front View'/> |
26 | <Viewpoint description='Right View' orientation='0 1 0 1.57' position='10 0 0'/> |
27 | <Viewpoint description='Rear View' orientation='0 1 0 3.14' position='0 0 -10'/> |
28 | <Viewpoint description='Left View' orientation='0 1 0 -1.57' position='-10 0 0'/> |
29 | </Group> |
30 | <NavigationInfo headlight='false' type='"EXAMINE" "WALK" "FLY" "ANY"'/> |
31 | <Background groundColor='0 0 0' skyColor='1 0 0'/> |
32 | <NavigationInfo headlight='false' type='"EXAMINE" "WALK" "FLY" "ANY"'/> |
33 | <SpotLight beamWidth='1.570796' cutOffAngle='.785398' on='false'/> |
34 | <DirectionalLight on='false'/> |
35 | <Transform scale='0.02 0.02 0.02' translation='-3 1.5 0'> |
36 | <Shape> |
37 | <Appearance DEF='the-appearance'> |
38 |
<!-- ROUTE information for the-click node:
[from text-color.value_changed to emissiveColor
]
-->
<Material DEF='the-click' ambientIntensity='1' emissiveColor='0 0 1'/> |
39 | </Appearance> |
40 | <Text string='"CLICK HERE TO START"'> |
41 | <FontStyle size='32' style='BOLD'/> |
42 | </Text> |
43 | </Shape> |
44 |
<!-- ROUTE information for the-touch node:
[from touchTime to text-time.startTime
]
[from touchTime to the-time.startTime
]
-->
<TouchSensor DEF='the-touch' description='touch to activate'/> |
45 | </Transform> |
46 |
<!-- ROUTE information for text-time node:
[from the-touch.touchTime to startTime
]
[from fraction_changed to text-color.set_fraction
]
-->
<TimeSensor DEF='text-time'/> |
47 |
<!-- ROUTE information for the-time node:
[from the-touch.touchTime to startTime
]
[from fraction_changed to the-ambient.set_fraction
]
-->
<TimeSensor DEF='the-time' cycleInterval='8'/> |
48 |
<!-- ROUTE information for the-ambient node:
[from the-time.fraction_changed to set_fraction
]
[from value_changed to the-light.ambientIntensity
]
-->
<ScalarInterpolator DEF='the-ambient' key='0.1 0.2 0.4 0.6 0.8 1' keyValue='0.2 0.3 0.4 0.6 0.8 1'/> |
49 |
<!-- ROUTE information for text-color node:
[from text-time.fraction_changed to set_fraction
]
[from value_changed to the-click.emissiveColor
]
-->
<ColorInterpolator DEF='text-color' key='0 0.5 1' keyValue='0 0 1 1 1 1 0 0 1'/> |
50 | <Group> |
51 |
<!-- ROUTE information for the-light node:
[from the-ambient.value_changed to ambientIntensity
]
-->
<PointLight DEF='the-light' ambientIntensity='0.2' intensity='0.5' location='0 0 10' radius='50'/> |
52 | <Transform scale='0.7 0.7 0.7' translation='-2.87 -0.147732 0'> |
53 | <Shape> |
54 | <Appearance> |
55 | <Material ambientIntensity='0.3'/> |
56 | </Appearance> |
57 | |
58 | <Coordinate point='-2 1 1 -2 -1 1 2 1 1 2 -1 1 2 1 -1 2 -1 -1 -2 1 -1 -2 -1 -1'/> |
59 | </IndexedFaceSet> |
60 | </Shape> |
61 | </Transform> |
62 | <Transform scale='0.7 0.7 0.7' translation='2.87 -0.147732 0'> |
63 | <Shape> |
64 | <Appearance> |
65 | <Material ambientIntensity='1'/> |
66 | </Appearance> |
67 | <IndexedFaceSet USE='the-set'/> |
68 | </Shape> |
69 | </Transform> |
70 | </Group> |
71 | < ROUTE fromNode='the-touch' fromField='touchTime' toNode='text-time' toField='startTime'/> |
72 | < ROUTE fromNode='the-touch' fromField='touchTime' toNode='the-time' toField='startTime'/> |
73 | < ROUTE fromNode='text-time' fromField='fraction_changed' toNode='text-color' toField='set_fraction'/> |
74 | < ROUTE fromNode='text-color' fromField='value_changed' toNode='the-click' toField='emissiveColor'/> |
75 | < ROUTE fromNode='the-time' fromField='fraction_changed' toNode='the-ambient' toField='set_fraction'/> |
76 | < ROUTE fromNode='the-ambient' fromField='value_changed' toNode='the-light' toField='ambientIntensity'/> |
77 | </Scene> |
78 | </X3D> |
Event Graph ROUTE Table entries with 6 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
the-touch
TouchSensor touchTime SFTime |
text-time
TimeSensor startTime SFTime |
then
|
text-time
TimeSensor fraction_changed SFFloat |
text-color
ColorInterpolator set_fraction SFFloat |
then
|
text-color
ColorInterpolator value_changed SFColor |
the-click
Material emissiveColor SFColor |
|||
the-touch
TouchSensor touchTime SFTime |
the-time
TimeSensor startTime SFTime |
then
|
the-time
TimeSensor fraction_changed SFFloat |
the-ambient
ScalarInterpolator set_fraction SFFloat |
then
|
the-ambient
ScalarInterpolator value_changed SFFloat |
the-light
PointLight ambientIntensity SFFloat |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->