simple.x3d

X_ITE X3D Player   Test of basic functionality. A CoordinateInterpolator node is used to continuously change the coordinate location at each vertex on a rectangular shaped IndexedFaceSet. The fraction_changed field of a TimeSensor node is used to control the keyframe animation of the normals. The keys for the NormalInterpolator are set to values [ 0, 0.17, 0.34, 0.51, 0.68, 0.86, 1.0 ], and the keyValues for the 8 vertices are set to [ -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 -2 1 1, -2 -1 1, 2 1 1, 2 -1 1, 2 1 -1, 2 -1 -1, -2 1 -1, -2 -1 -1 -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 -1 1 2, -1 -1 2, 1 1 2, 1 -1 2, 1 1 -2, 1 -1 -2, -1 1 -2, -1 - 1 -2 -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 -1 2 1, -1 -2 1, 1 2 1, 1 -2 1, 1 2 -1, 1 -2 -1, -1 2 -1, -1 -2 -1 -1 1 1, -1 -1 1, 1 1 1, 1 -1 1, 1 1 -1, 1 -1 -1, -1 1 -1, -1 -1 -1 ] This should result in a continuous change in the coordinate location of each vertex, such that the geometry appears to stretch along the X axis, return to its original size, stretch along the Z axis, return to its original size, then stretch vertically, then again return to its original size, all in a 5 second cycle.

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Original X3D scene: simple.x3d

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