Transform is a Grouping node that can contain most nodes.
Transform translates, orients and scales child geometry within the local world coordinate system.
Hint: each transformation creates a new coordinate system relative to the parent coordinate system.
X3D Tooltips of interest:
Transform.
X3D Specification
sections of interest:
10 Grouping component,
10.2 Concepts
and
10.4.4 Transform.
X3D Examples Archives
of related interest:
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