Collision detects camera-to-object contact using current view and NavigationInfo avatarSize.
Collision is a Grouping node that handles collision detection for its children. Collision can contain a single proxy child node for substitute collision-detection geometry.
Hint: proxy shapes are not rendered and remain invisible.
X3D Tooltips of interest:
Collision.
X3D Specification
sections of interest:
23 Navigation component,
23.2 Concepts
and
23.4.2 Collision.
X3D Examples Archives
of related interest:
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