proxy.x3d

X_ITE X3D Player   Test proxy support. A default Collision node is the parent of a Box geometry. To test proxy collision support, a Sphere geometry proxy collides with a stationary viewer avatar. The Sphere lineset should turn yellow upon viewer collision with the Sphere proxy, showing that collision detection between a moving proxy geometry, and a stationary avatar is supported. In addition, the viewer should be able to navigate toward the Sphere proxy geometry in a "walking" type of motion, and collide with the Sphere proxy. This should also cause the Sphere lineset to turn yellow, indicating that collision detection between a stationary proxy geometry and a moving (navigating) avatar is supported. In addition the viewer avatar should not be able to "enter" the proxy Sphere geometry when the viewer navigates into the proxy geometry.

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Original X3D scene: proxy.x3d

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