X3D Example Archives: Conformance Nist, Geometry, Box

 

Box is a geometry node specifying a cuboid (rectangular parallelepiped). Wikipedia: Cuboid and Parallelepiped.

X3D Tooltips of interest: Box.

X3D Specification sections of interest: 13 Geometry3D component, 13.2 Concepts and 13.3.1 Box.

X3D Examples Archives of related interest:

 
  6 X3D Models       X3D Model Descriptions
   default_box default box By default, the box is centered at the origin of the local coordinate system, aligned with the coordinate axes, and measures 2 units in each direction, from -1 to +1.
   extents extents A simple box that extends along the x, y, and z-axes. This test simply illustrates that the browser is proportionately extending along the respective axes.
   extra_large extra large An extra large box that tests the upper boundary condition. We have specified a viewpoint to keep the test results from being undefined.
   floats floats A simple box that mixes integer and floating point values for the x, y, and z coordinates.
   small_view small view A very small box that tests the lower boundary condition. Setting an initial viewpoint of (0 0 1) helps ensure that the figure is initially visible.
   texture texture A default box with a simple imagetexture applied. Note that the texture is applied in its entirety to each face of the box. The texture is applied right side up on the front, back and sides of the box. On the top, the texture appears right side up when the box is tilted toward the user. On the bottom, the texture appears right side up when the top of the box is tilted toward the -z axis.

The X3D Resources: Examples page and Savage Developers Guide provide more information about the production of this archive.