X3D Model Documentation: scaling.x3d

  1  <?xml version="1.0" encoding="UTF-8"?>
  2 
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
  3  <X3D profile='Immersive' version='3.0 xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'>
  4       <head>
  5            <meta name='titlecontent='scaling.x3d'/>
  6            <meta name='referencecontent='http://www.nist.gov/vrml.html'/>
  7            <meta name='referencecontent='http://www.itl.nist.gov/div897/ctg/vrml/vrml.html'/>
  8            <meta name='creatorcontent='http://www.itl.nist.gov/div897/ctg/vrml/members.html'/>
  9            <meta name='disclaimercontent='This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified. '/>
 10            <meta name='referencecontent='Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml'/>
 11            <meta name='referencecontent='Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml'/>
 12            <meta name='infocontent='Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d'/>
 13            <meta name='translatorcontent='Michael Kass NIST, Don Brutzman NPS'/>
 14            <meta name='translatedcontent='21 January 2001'/>
 15            <meta name='modifiedcontent='28 August 2023'/>
 16            <meta name='descriptioncontent='Test Transform scaling effect on Fog visibility. This world contains two Viewpoint nodes, residing in two seperate Transforms. One Viewpoint is contained in a Transform with a scale of 1 1 1. A second Viewpoint is contained in a Transform with a scale of (.01 .01 .01). Indicating the Text geometry associated with each Viewpoint places the viewer in that Viepoints local coordinate system. A single Fog node with a visibilityLimit of 40 meters, and Box geometry exist in the root Transform. Indicating the appropriate Text geometry with the pointing device moves the Viewpoint to either of the two Transforms local coordinate systems. As a result: indicating the left Text geometry places the Viewpoint at a distance of 20 meters from the Box, while indicating the right Text places the Viewpoint in a local coordinate system where the viewer is 2000 meters from the Box. Hence, indicating the left Text results in a half-fogged Box, while indicating the right Text renderes a fully-fogged Box.'/>
 17            <meta name='identifiercontent='https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Fog/scaling.x3d'/>
 18            <meta name='generatorcontent='Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html'/>
 19            <meta name='generatorcontent='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/>
 20            <meta name='licensecontent='../../license.html'/>
 21       </head>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: DUMMYFOG, DUMMYVIEW, REDFOG, STACKSCRIPT, TOUCH1, TOUCH2, VIEW1, VIEW2

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, DUMMYVIEW, VIEW1, VIEW2
-->
 22       <Scene>
 23            <WorldInfo title='scaling.x3d'/>
 24            <Viewpoint DEF='DUMMYVIEWdescription='initial viewposition='0 0 20'/>
 25            <Fog DEF='DUMMYFOG'/>
 26 
          <!-- Fog REDFOG is a DEF node that has 1 USE node: USE_1 -->
          <Fog DEF='REDFOGcolor='1 0 0visibilityRange='40'/>
 27            <Transform translation='0 2 0'>
 28                 <Shape>
 29                      <Appearance>
 30                           <Material/>
 31                      </Appearance>
 32                      <Box size='6 6 2'/>
 33                 </Shape>
 34            </Transform>
 35            <Transform translation='-10 2.5 2'>
 36 
               <!-- ROUTE information for TOUCH1 node:  [from isOver to STACKSCRIPT.largeScale ] -->
               <TouchSensor DEF='TOUCH1description='touch for close range'/>
 37                 <Shape>
 38                      <Appearance>
 39                           <Material/>
 40                      </Appearance>
 41                      <Text string='"scale = 1 1 1" "(distance = 20)"'>
 42                           <FontStyle style='BOLD'/>
 43                      </Text>
 44                 </Shape>
 45            </Transform>
 46            <Transform translation='4.2 2.5 2'>
 47 
               <!-- ROUTE information for TOUCH2 node:  [from isOver to STACKSCRIPT.smallScale ] -->
               <TouchSensor DEF='TOUCH2description='touch for far range'/>
 48                 <Shape>
 49                      <Appearance>
 50                           <Material/>
 51                      </Appearance>
 52                      <Text string='"scale = .01 .01 .01" "(distance = 2000)"'>
 53                           <FontStyle style='BOLD'/>
 54                      </Text>
 55                 </Shape>
 56            </Transform>
 57            <Transform>
 58 
               <!-- Viewpoint VIEW1 is a DEF node that has 1 USE node: USE_1 -->
               <Viewpoint DEF='VIEW1description='1-to-1 scale viewposition='0 0 20'/>
 59            </Transform>
 60            <Transform scale='0.01 0.01 0.01'>
 61 
               <!-- Viewpoint VIEW2 is a DEF node that has 1 USE node: USE_1 -->
               <Viewpoint DEF='VIEW2description='1-to-100 scale viewposition='0 0 2000'/>
 62            </Transform>
 63 
          <!-- ROUTE information for STACKSCRIPT node:  [from TOUCH1.isOver to largeScale ] [from TOUCH2.isOver to smallScale ] -->
          <Script DEF='STACKSCRIPTdirectOutput='true'   url=' "scaling.js" "https://www.web3d.org/x3d/content/examples/ConformanceNist/BindableNodes/Fog/scaling.js" '>
 64                 <field name='redfogtype='SFNodeaccessType='initializeOnly'>
 65                      <Fog USE='REDFOG'/>
 66                 </field>
 67                 <field name='view1type='SFNodeaccessType='initializeOnly'>
 68                      <Viewpoint USE='VIEW1'/>
 69                 </field>
 70                 <field name='view2type='SFNodeaccessType='initializeOnly'>
 71                      <Viewpoint USE='VIEW2'/>
 72                 </field>
 73                 <field name='smallScaletype='SFBoolaccessType='inputOnly'/>
 74                 <field name='largeScaletype='SFBoolaccessType='inputOnly'/>
 75            </Script>
 76            < ROUTE  fromNode='TOUCH1' fromField='isOver' toNode='STACKSCRIPT' toField='largeScale'/>
 77            < ROUTE  fromNode='TOUCH2' fromField='isOver' toNode='STACKSCRIPT' toField='smallScale'/>
 78       </Scene>
 79  </X3D>
<!--

<!--
Event Graph ROUTE Table shows event connections.
-->

<!-- to top Index for DEF nodes: DUMMYFOG, DUMMYVIEW, REDFOG, STACKSCRIPT, TOUCH1, TOUCH2, VIEW1, VIEW2

Index for Viewpoint nodes: Viewpoint_1, Viewpoint_2, DUMMYVIEW, VIEW1, VIEW2
-->
X3D Tooltips element index: Appearance, Box, field, Fog, FontStyle, head, Material, meta, ROUTE, Scene, Script, Shape, Text, TouchSensor, Transform, Viewpoint, WorldInfo, X3D, accessType and type, XML data types, field types

Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.

Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.

TOUCH1
TouchSensor
isOver
SFBool

ROUTE
event to
(1)
STACKSCRIPT
Script
largeScale
SFBool

TOUCH2
TouchSensor
isOver
SFBool

ROUTE
event to
(1)
STACKSCRIPT
Script
smallScale
SFBool

Additional guidance on X3D animation can be found in the 10-Step Animation Design Process and Event Tracing hint sheets. Have fun with X3D! 😀

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<!-- Color legend: X3D terminology <X3dNode DEF='idName' field='value'/> matches XML terminology <XmlElement DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement) (Grey background inside box: inserted documentation) (Magenta background: X3D Extensibility)
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