translation_primitives_s_pixeltexture.x3d

X_ITE X3D Player   Test PixelTexture translation along S axis for primitive geometry. Test browser ability to apply translations of (left to right) -100.75 0, -23.25 0, 0 0, 23.25 0, and 100.75 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of primitive geometry, mapping with default primitive geometry mapping rules. The result is (moving counter-clockwise from the lower left corner of all faces): Column #1 is half width BLUE, full width YELLOW, half width BLUE, half width GREEN,full width RED, half width GREEN. Column #2 half width YELLOW, full width BLUE, half width YELLOW, half width RED, full width GREEN, half width RED. Column #3 is full width BLUE, full width RED, full width YELLOW, full width GREEN. Column #4 is identical to column #1. Column #5 is identical to column #2.

Display error: X3D model not shown.

Your HTML browser does not appear to support all features required by the X_ITE X3D player!

X_ITE Console