translation_complex_t_pixeltexture.x3d

(.x3d scene, pretty-print source, statistics, info & logs, X3DOM home)

Test PixelTexture translation along T axis for complex geometry.Test browser ability to apply translations of (left to right) 0 -100.75, 0 -23.25, 0 0, 0 23.25, and 0 100.75 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result is (moving counter-clociwise from the corner of the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) : Column #1 is half height BLUE, half height YELLOW, full RED, half height YELLOW, half height BLUE, full height GREEN. Column #2 is half height GREEN, half height RED, full height YELLOW, half height RED, half height GREEN, full height BLUE. Column #3 is full height BLUE, full height YELLOW, full height RED, full height GREEN. Column #4 is identical to column #1. Column #5 is identical to column #2. Opposite geometry faces should show reversed mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces.

 

X3D Scene   Metadata
archive   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform
title   translation_complex_t_pixeltexture.x3d
Image   translation_complex_t_pixeltexture-front.jpg
Image   translation_complex_t_pixeltexture-rear.jpg
Image   translation_complex_t_pixeltexture-top.jpg
Image   translation_complex_t_pixeltexture-bottom.jpg
Image   translation_complex_t_pixeltexture-left.jpg
Image   translation_complex_t_pixeltexture-right.jpg
reference   http://www.nist.gov/vrml.html
reference   http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
creator   http://www.itl.nist.gov/div897/ctg/vrml/members.html
disclaimer   This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
reference   Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
reference   Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
info   Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
translator   Michael Kass NIST, Don Brutzman NPS
translated   21 January 2001
modified   28 August 2023
description   Test PixelTexture translation along T axis for complex geometry.Test browser ability to apply translations of (left to right) 0 -100.75, 0 -23.25, 0 0, 0 23.25, and 0 100.75 to a PixelTexture consisting of a square checkerboard of blue (lower left quadrant), yellow (lower right), red (upper right) and green (upper left) mapped to the faces of complex geometry, mapping with default complex geometry mapping rules. The result is (moving counter-clociwise from the corner of the bottom face of the ElevationGrid, the side and bottom end cap of the Extrusion, and the front of the IndexedFaceSet) : Column #1 is half height BLUE, half height YELLOW, full RED, half height YELLOW, half height BLUE, full height GREEN. Column #2 is half height GREEN, half height RED, full height YELLOW, half height RED, half height GREEN, full height BLUE. Column #3 is full height BLUE, full height YELLOW, full height RED, full height GREEN. Column #4 is identical to column #1. Column #5 is identical to column #2. Opposite geometry faces should show reversed mapping, and side faces for the IndexedFaceSet should show smeared end pixels of the front and back faces.
identifier   https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/translation_complex_t_pixeltexture.x3d
generator   Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
generator   X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
license   ../../license.html
 
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