X3D Scene |
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Metadata |
archive
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform
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title |
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all_primitives.x3d
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Image |
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all_primitives-front.jpg
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Image |
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all_primitives-rear.jpg
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Image |
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all_primitives-top.jpg
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Image |
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all_primitives-bottom.jpg
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Image |
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all_primitives-left.jpg
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Image |
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all_primitives-right.jpg
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reference |
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http://www.nist.gov/vrml.html
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reference |
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http://www.itl.nist.gov/div897/ctg/vrml/vrml.html
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creator |
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http://www.itl.nist.gov/div897/ctg/vrml/members.html
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disclaimer |
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This file was provided by the National Institute of Standards and Technology, and is part of the X3D Conformance Test Suite, available at http://www.nist.gov/vrml.html The information contained within this file is provided for use in establishing conformance to the ISO VRML97 Specification. Conformance to this test does not imply recommendation or endorsement by the National Institute of Standards and Technology (NIST). This software can be redistributed and/or modified freely provided that any derivative works bear some notice that they are derived from it, and any modified versions bear some notice that they have been modified.
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reference |
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Original NIST Conformance Testing Group, https://www.itl.nist.gov/div897/ctg/vrml
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reference |
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Interactive Conformance Testing for VRML, Mary Brady and Lynn Rosenthal, NIST, created 8 September 2010 and updated 25 August 2016, https://www.nist.gov/itl/ssd/information-systems-group/interactive-conformance-testing-vrml
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info |
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Correct definition and compliance of this conformance scene is maintained by the X3D Working Group, https://www.web3d.org/working-groups/x3d
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translator |
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Michael Kass NIST, Don Brutzman NPS |
translated |
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21 January 2001 |
modified |
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28 August 2023 |
description |
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Test TextureTransform of scale, center, translation and rotation to primitive geometry for ImageTexture. Test browser ability to apply a +90 degree rotation, with a center of 1 3, a scale of .33 1, and a translation of 0 4.9 to an ImageTexture mapped to the faces of primative geometry. The result is (using the primitive mapping rules: All geometry faces should map a single, centered V that is 3 times wider than its height, oriented down for its horizontal axis, and right for its vertical axis. |
identifier |
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https://www.web3d.org/x3d/content/examples/ConformanceNist/Appearance/TextureTransform/all_primitives.x3d
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generator |
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Vrml97ToX3dNist, http://ovrt.nist.gov/v2_x3d.html
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generator |
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X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit
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license |
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../../license.html
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HTML Browser |
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