1 |
<?xml version="1.0" encoding="UTF-8"?>
|
2 |
<!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.0//EN" "https://www.web3d.org/specifications/x3d-3.0.dtd">
|
3 | <X3D profile='Immersive' version='3.0' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' xsd:noNamespaceSchemaLocation='https://www.web3d.org/specifications/x3d-3.0.xsd'> |
4 | <head> |
5 | <meta name='title' content='HelloSiggraph2000.x3d'/> |
6 | <meta name='creator' content='Don Brutzman'/> |
7 | <meta name='created' content='14 July 2000'/> |
8 | <meta name='modified' content='27 July 2024'/> |
9 | <meta name='description' content='A simple VRML/X3D scene-graph example.'/> |
10 | <meta name='identifier' content='https://www.web3d.org/x3d/content/examples/Basic/development/HelloSiggraph2000.x3d'/> |
11 | <meta name='generator' content='X3D-Edit 4.0, https://savage.nps.edu/X3D-Edit'/> |
12 | <meta name='license' content='../license.html'/> |
13 | </head> |
14 | <Scene> |
15 | <WorldInfo info='"how well do schemas handle this simple world without data typing for arrays?"' title='HelloSiggraph2000.x3d'/> |
16 | <Viewpoint description='Hello, world' orientation='0 1 0 3.14159' position='0 0 -8'/> |
17 |
<!-- ROUTE information for EarthCoordinateSystem node:
[from SpinThoseThings.value_changed to rotation
]
-->
<Transform DEF='EarthCoordinateSystem'> |
18 | <Anchor description='launch the SDK site' parameter='"target=_blank"' url=' "https://www.web3d.org/x3d/content/examples/X3dResources.html#Showcase" '> |
19 | <Transform DEF='SimpleGeoStationarySatellite' rotation='1 0 0 .3' scale='0.1 0.3 0.1' translation='0 0 5'> |
20 | <Shape> |
21 | <Appearance DEF='TEXT_MATERIAL'> |
22 | <Material diffuseColor='0.9 0.1 0.1'/> |
23 | </Appearance> |
24 | <Text string=' "Hello SIGGRAPH 2000 !!" "https://www.web3d.org/x3d/content/examples/X3dResources.html#Showcase"'> |
25 | <FontStyle justify='"MIDDLE" "MIDDLE"' size='2.5'/> |
26 | </Text> |
27 | </Shape> |
28 | </Transform> |
29 | <Group DEF='MiniWorld'> |
30 | <Shape> |
31 | <Appearance> |
32 | <ImageTexture url=' "earth-topo.png " "earth-topo.gif " "https://www.web3d.org/x3d/content/earth-topo.png " "https://www.web3d.org/x3d/content/earth-topo.gif " '/> |
33 | <Material emissiveColor='.05 .05 .1'/> |
34 | </Appearance> |
35 | <Sphere/> |
36 | </Shape> |
37 | </Group> |
38 | </Anchor> |
39 | </Transform> |
40 |
<!-- ROUTE information for OrbitalTimeInterval node:
[from fraction_changed to SpinThoseThings.set_fraction
]
-->
<TimeSensor DEF='OrbitalTimeInterval' cycleInterval='20.0' loop='true'/> |
41 |
<!-- ROUTE information for SpinThoseThings node:
[from OrbitalTimeInterval.fraction_changed to set_fraction
]
[from value_changed to EarthCoordinateSystem.rotation
]
-->
<OrientationInterpolator DEF='SpinThoseThings' key='0.00 0.25 0.50 0.75 1.00' keyValue='0 1 0 0 0 1 0 1.57079 0 1 0 3.14159 0 1 0 4.7123889 0 1 0 6.2831852'/> |
42 | < ROUTE fromNode='OrbitalTimeInterval' fromField='fraction_changed' toNode='SpinThoseThings' toField='set_fraction'/> |
43 | < ROUTE fromNode='SpinThoseThings' fromField='value_changed' toNode='EarthCoordinateSystem' toField='rotation'/> |
44 | </Scene> |
45 | </X3D> |
Event Graph ROUTE Table entries with 2 ROUTE connections total, showing X3D event-model relationships for this scene.
Each row shows an event cascade that may occur during a single timestamp interval between frame renderings, as part of the X3D execution model.
OrbitalTimeInterval
TimeSensor fraction_changed SFFloat |
SpinThoseThings
OrientationInterpolator set_fraction SFFloat |
then
|
SpinThoseThings
OrientationInterpolator value_changed SFRotation |
EarthCoordinateSystem
Transform rotation SFRotation |
Anchor |
description='launch the SDK site' User-interaction hint for this node. |
<!--
Color legend: X3D terminology
<X3dNode
DEF='idName' field='value'/>
matches XML terminology
<XmlElement
DEF='idName' attribute='value'/>
(Light-blue background: event-based behavior node or statement)
(Grey background inside box: inserted documentation)
(Magenta background: X3D Extensibility)
-->
<!-- For additional help information about X3D scenes, please see X3D Tooltips, X3D Resources, and X3D Scene Authoring Hints. -->