X3D V4 Open Meeting
From Web3D.org
X3D V4.0 Open Workshop / Meeting June 8th 2016
Topics
- What level of X3D integration into HTML5 do we want?
- Do we want to be fully integrated like SVG?
- Do we want/need a DOM spec? If so:
- Which DOM version should it be based on?
- Do we want to fully support all DOM/HTML features?
- Do we want to maximize the backwards compatibility of V4.0 with V3.3? Or break away completely?
- Do we want to retain SAI?
- What features do we want? For example,
- How is animation to be handled? The X3D way of TimeSensor and ROUTEs, or an HTML way, such as CSS3 animations, or else JavaScript?
- How is user interaction to be handled? The X3D way of Sensors, or the HTML way with event handlers?
- Do we need any different nodes? One example might be a mesh node?
- Do we want Scripts and Prototypes in HTML5?
- How do we want to handle styling?
- What profile(s) do we need for HTML?
E-mail contributors: Leonard Daly
Meeting Attendees:
Prior e-mail contributions:
- I think the bigger question of what should be done with X3D. Is X3D solely going to exist within HTML or will X3D have a separate life inside and outside of HTML. If the life is solely within HTML, then the questions below become inclusive of all X3D. If there are separate existences, then the first question is what is the cross-compatibility between X3D/HTML and X3D/other.