ComposedShader
From Web3D.org
Contents
ComposedShader
Specification Link: ComposedShader
ComposedShader : X3DShaderNode, X3DProgrammableShaderObject { SFNode [in,out] metadata NULL [X3DMetadataObject] MFNode [in,out] parts [] [ShaderPart] SFBool [out] isSelected SFBool [out] isValid SFBool [in] activate SFString [] language "" # And any number of: fieldType [] fieldName fieldType [in] fieldName fieldType [out] fieldName fieldType [in,out] fieldName }
DTD Validation
Children
Children must appear as follows:
- Any number, including zero, of user defined fields.
- A single, optional IS.
- A single, optional node derived from X3DMetadataObject for the metadata field.
- Any number, including zero, of either:
- ShaderPart
- Appropriately typed Prototype node
Attributes
- There are no other attributes requiring validation.
Schema Validation
Children
Children must appear as follows:
- A single, optional IS.
- A single, optional node derived from X3DMetadataObject for the metadata field.
- From zero to six nodes in total of any of the following:
- ImageTexture
- MovieTexture
- PixelTexture
- An appropriately typed Prototype
Attributes
- There are no other attributes requiring validation.
Schematron validation
TBD