Convert VRML97 To X3D
Convert VRML97 To X3D
This article documents how to convert a VRML97 file to a VRML Classic Encoding X3D file.
Change the header from #VRML V2.0 utf8 to:
#X3D V3.0 utf8
Add a profile statement:
PROFILE Immersive
Scripting
This section details how to convert scripting.
Change field declarations from eventIn, field, exposedField, eventOut to:
inputOnly, initializeOnly, inputOutput, outputOnly
Ecmascript
This section shows details on converting vrmlscript/javascript scripts to ecmascript.
Change vrmlscript/javascript scripts to ecmascript, url "javascript:" becomes:
url "ecmascript:"
Change methods to properties Functions like Browser.getCurrentFrameRate() are now ecmascript properties. So they become Browser.currentFrameRate
Other functions that have changed are:
- getName() became name
- getVersion() became version
- getCurrentSpeed() became currentSpeed
- getCurrentFrameRate() became currentFrameRate
- createVrmlFromString() became createX3DFromString
- createVrmlFromURL() became createX3DFromURL
- setDescription() became description
Some functions have moved from the Browser object to the X3DExecutionContext object:
- addRoute() is now Browser.currentScene.addRoute()
- removeRoute() is now Browser.currentScene.removeRoute()
- createVrmlFromString is now createX3DFromString
- getWorldURL() became worldURL
Java
Java scripting will need to be converted to the new SAI interfaces. A more detailed writeup of this process will follow.