X3D JSON Encoding
From Web3D.org
Preliminary notes on the creation of an X3D JSON encoding.
- This page is to understand the conversion process so that a high-quality encoding definition can be created
- Don Brutzman started a thread on the X3D-Public list.
Conversion Issues
Design criterion: round-trippable lossless representation of X3D scene.
- How to convert attribute names to distinguish them from child elements
- Handling of container elements
- Creation of JSON elements with datatypes appropriate to content (e.g., integer, float, strings, etc.)
- Inclusion of XML namespaces
- Handing of comments in the source
- {LD} I don't see an issue of dropping comments during conversion. This is not suppose to be a conversion of files to maintain an archive, but a conversion for use. JSON does provide comment mechanisms.
- {DPB} Each X3D encoding needs an option for inclusion of comments in order to ensure 100% round-trip conversion capabilities.
- Support for singleton (self-closing) tags also needed
Contributors
- LD - Leonard Daly
- DPB - Don Brutzman
References
- XML to JSON Converter (provides option to assign a prefix to JSON attributes, default is @ character) [3]
- Apache Camel, XML JSON Data Format (camel-xmljson) [4]
- JSON Markup Language (JsonML) [5]
- XSLTJSON: Transforming XML to JSON using XSLT [6]
- Converting Between XML and JSON [7]
- XML/JSON Perl Converter [8]
- IBM's PHP converter [9]
- Java Converter [10]
- Google Code Library [11]