H-Anim
Contents
Meetings
- Working Group: Wednesday, 5pm, PDT or PST for 1 hour
- Next: April 23rd (Wednesday) at 5:00pm PDT
- Agenda and Minutes
- International Standards Organization (ISO)
Work
Governance
- Chairpersons: Myeong Won Lee, William O. Glascoe III
- Members: Joe Williams (Subject Matter Expert), Don Brutzman, Richard Puk, Sandy Ressler, Keith Victor, David Bruner, Anita Havele, Jung-Ju Choi, Kwan-Hee Yoo
- Charter
- Strategic Plan
- Marketing Plan
- Strategic Report
Specifications
Users
Partners
Usage
Technologies
Sciences
Resources
- Open Virtual Reality Testbed [1] for Open Virtual Reality Testbed page on human joint types and counts
- H-Anim Executive Summary for more Working Group information
- H-Anim working group
- Humanoid Animation V1.0 Specification (.zip)
- H-Anim Examples in the X3D Basic Examples Archive
Procedure for H-Anim character design
H-Anim wrl to x3d converter
- Converter from H-Anim WRL to H-Anim X3D
- test version
H-Anim LOA Figures
- LOA1 example figures: Media:BonesAllSkeletonFrontView LOA1.png and Media:JointNamesLOA1.png
Media:BonesAllSkeletonFrontView LOA1n.png
- LOA2 example figure: Media:BonesAllSkeletonFrontView LOA2.png
Media:BonesAllSkeletonFrontView LOA2n.png
- LOA3 example figure: Media:BonesAllSkeletonFrontView LOA3.png
Media:BonesAllSkeletonFrontView LOA3n.png
The background skeleton and images for the human skeleton can be found in the Basic Medical examples archive:
- H-Anim examples archive:
H-Anim Behavior Prototypes
Prototypes for HAnimBehavior node, which collects OrientationInterpolators for aggregate animation of an H-Anim humanoid model, and HAnimBodyBehaviorChooser, which selects one body and enables/disables multiple aggregate behaviors.
- http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/
- http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/Web3D2007BlendedBehaviorsChangeableBodies.pdf
- http://www.web3d.org/x3d/content/examples/Basic/HumanoidAnimation/ApaydinThesis.pdf
H-Anim examples designed with a general tool (10 H-Anim characters)
- 1Jin wrl, x3d, texture image
- 2Chul wrl, x3d, texture image
- 3Hyun wrl, x3d, texture image
- 4Young wrl, x3d, texture image
- 5Ju wrl, x3d, texture image
- 6Ga wrl, x3d, texture image
- 7No wrl, x3d, texture image
- 8Da wrl, x3d, texture image
- 9Ru wrl, x3d, texture image
- 10Mi wrl, x3d, texture image
Current Work
Working group chairs keep the following pages up to date:
- Humanoid Animation (H-Anim) overview on web3d.org site
- This wiki page
Joe and Don are working each Monday night [1700-1900 pacific, Web3D teleconference line) on
- Confirming first the status of all current work relative to the approved H-Anim Specification
- X3D Basic Examples for H-Anim
- X3D tooltips, X3D DOCTYPE Documentation and X3D Schema Documentation for the H-Anim nodes
- X3D Player Support for H-Anim
- X3D Authoring Tool Support for H-Anim including X3D-Edit
- X3D Quality Assurance (QA) and X3D Validator
- As those issues get sorted out, we are re-visiting all the important details regarding H-Anim skinning
- Definitions, example test scenes, tool support
- Proposing an improved H-Anim component for X3D v3.4
- Editing a corresponding update to H-Anim ISO 19774 Specification
The larger group is also working on
- interoperable, swappable behaviors
- motion capture
- facial animation
March 2012: H-Anim Working Group Draft Charter materials by Web3D Korean Chapter
Links of interest:
- H-Anim Executive Summary for more Working Group information
- H-Anim working group
- Humanoid Animation V1.0 Specification (.zip)
- H-Anim Examples in the X3D Basic Examples Archive
There has been previous work by the H-Anim working group during 2008-2009 that was not completed. Here are some additional links on the members-only wiki:
- Web3D members-only H-Anim wiki
- Accommodating Diverse Models (also linked there for members: Proposed amendment to H-Anim Specification)
- Proposed amendment to H-Anim Specification
- TODO list progress and problems
- TODO determine visibility permissions for items on the members-only sites (this is a decision by the working group, assuming that no proprietary information is included)
- TODO find prior working group charter
Much additional work has been proposed by the Korea Chapter.
- Definition of a humanoid character model capable of generating motion from captured motion data
- Definition of a humanoid character model capable of generating motion using a general motion definition such as keyframe, interpolation, kinematics and dynamics for human figures.
- Definition of motion parameters for transferring or exchanging motion between different human character models
- Definition of motion data interface for including motion data
- Definition of behavior modeling data
- Definition of motion viewer’s functionality
- Video human functionality and gestures will be considered in AR/MR working group efforts