Difference between revisions of "X3D Multitexture"
From Web3D.org
(→X3D Players Implementing Multitexture Capabilities) |
(→X3D Specification and Possible Technical Issues) |
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* [http://castle-engine.sourceforge.net/x3d_implementation_texturing.php#section_multi_texturing_spec_problems Problems with existing X3D MultiTexture specification] by Michalis Kamburelis who has implemented these capabilities in the [http://castle-engine.sourceforge.net Castle Game Engine] | * [http://castle-engine.sourceforge.net/x3d_implementation_texturing.php#section_multi_texturing_spec_problems Problems with existing X3D MultiTexture specification] by Michalis Kamburelis who has implemented these capabilities in the [http://castle-engine.sourceforge.net Castle Game Engine] | ||
+ | * [http://web3d.org/pipermail/x3d-public_web3d.org/2013-April/002384.html Need good multitexture example] by Dave Arendash | ||
== X3D Players Implementing Multitexture Capabilities == | == X3D Players Implementing Multitexture Capabilities == |
Revision as of 15:56, 24 April 2013
X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.
Contents
X3D Specification and Possible Technical Issues
Multitexture capabilities are defined in the Texturing Component of the X3D Specification.
Technical problems
- Problems with existing X3D MultiTexture specification by Michalis Kamburelis who has implemented these capabilities in the Castle Game Engine
- Need good multitexture example by Dave Arendash
X3D Players Implementing Multitexture Capabilities
- Timo has reported that X3DOM can use a shader approach:
- commonSurfaceShader01.xhtml
- commonSurfaceShader02.xhtml
- A bump mapping example with multitextures: x3dom_composedShader.xhtml