Difference between revisions of "X3D Multitexture"

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(X3D Players Implementing Multitexture Capabilities)
(X3D Specification and Possible Technical Issues)
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* [http://castle-engine.sourceforge.net/x3d_implementation_texturing.php#section_multi_texturing_spec_problems Problems with existing X3D MultiTexture specification] by Michalis Kamburelis who has implemented these capabilities in the [http://castle-engine.sourceforge.net Castle Game Engine]
 
* [http://castle-engine.sourceforge.net/x3d_implementation_texturing.php#section_multi_texturing_spec_problems Problems with existing X3D MultiTexture specification] by Michalis Kamburelis who has implemented these capabilities in the [http://castle-engine.sourceforge.net Castle Game Engine]
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* [http://web3d.org/pipermail/x3d-public_web3d.org/2013-April/002384.html Need good multitexture example] by Dave Arendash
  
 
== X3D Players Implementing Multitexture Capabilities ==
 
== X3D Players Implementing Multitexture Capabilities ==

Revision as of 15:56, 24 April 2013

X3D Multitexture needs a complete review of current capabilities to ensure that proper support is required.

X3D Specification and Possible Technical Issues

Multitexture capabilities are defined in the Texturing Component of the X3D Specification.

Technical problems

X3D Players Implementing Multitexture Capabilities

X3D Authoring Tools Implementing Multitexture Capabilities

Example Scenes for Testing