Difference between revisions of "X3D JSON Encoding"
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# Are there any special use cases for having X3D JSON available in JavaScript? | # Are there any special use cases for having X3D JSON available in JavaScript? | ||
− | + | - Are there any use cases that might modify how X3D is represented in JSON? | |
− | + | - If so, it would be good to spell them out and understand them well. | |
− | + | - We want conversion rules to permit implementations that can achieve user goals. | |
# Is there a good/consistent way for X3DOM to utilize such capabilities? | # Is there a good/consistent way for X3DOM to utilize such capabilities? | ||
# Is there a way for [http://threejs.org Three.js] X3D loader, or other javascript libraries, to utilize such capabilities? | # Is there a way for [http://threejs.org Three.js] X3D loader, or other javascript libraries, to utilize such capabilities? |
Revision as of 15:49, 10 September 2014
Preliminary notes on the creation of an X3D JSON encoding.
- This page is to understand the conversion process so that a high-quality encoding definition can be created
- Don Brutzman started a thread on the X3D-Public list.
Conversion Considerations
Primary design criterion: round-trippable lossless representation of X3D scene.
Conversion approach of greatest practical interest: XML to/from JSON. Issues:
- How to convert attribute names to distinguish them from child elements
- JSON handling of container elements to preserve parent/child relationships, distinguishing child elements from attributes
- Creation of JSON elements with datatypes appropriate to content (e.g., integer, float, strings, etc.)
- Both X3D and JSON can include comments, and so need an option for inclusion (by default) or removal (optional) of comments in order to ensure 100% round-trip conversion capabilities.
- Support for singleton (self-closing) XML tags also needs to be considered
- Inclusion and preservation of embedded XML namespace information in an XML (.x3d) document
Discussion points
Here are suggested discussion points for the X3D teleconference and future followups.
- Are there any special use cases for having X3D JSON available in JavaScript?
- Are there any use cases that might modify how X3D is represented in JSON? - If so, it would be good to spell them out and understand them well. - We want conversion rules to permit implementations that can achieve user goals.
- Is there a good/consistent way for X3DOM to utilize such capabilities?
- Is there a way for Three.js X3D loader, or other javascript libraries, to utilize such capabilities?
- Is there a single authoritative reference for JSON itself? and for JSON-XML conversions?
- Yes. See [6] for the JSON Data Interchange Format
- Compare compression size and decompression speed of a TestMesh.x3d.json.gz to TestMesh.x3db and TestMesh.x3d.exi (EXI will likely win because it includes data typing)
- Once a canonical form for X3D as JSON is established, add conversion capabilities to X3D-Edit and also autoconvert, test and publish JSON for all of the 3800+ scenes in the X3D Examples Archives
- Decide if this capability needs to be defined in one of the X3D standards, or perhaps as an X3D best practice.
- Probably lots more... What else?
Contributors
- LD - Leonard Daly
- DPB - Don Brutzman
References
- XML to JSON Converter (provides option to assign a prefix to JSON attributes, default is @ character) [3]
- Apache Camel, XML JSON Data Format (camel-xmljson) [4]
- JSON Definition [5]
- JSON Data Interchange Format [6]
- JSON Markup Language (JsonML) [7]
- XSLTJSON: Transforming XML to JSON using XSLT [8]
- Converting Between XML and JSON [9]
- XML/JSON Perl Converter [10]
- IBM's PHP converter [11]
- Java Converter [12]
- Google Code Library [13]