Difference between revisions of "X3D version 3.4 Development"
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* [[X3D Multitexture]] is undergoing review for correctness, completeness and conformance of rendering example scenes | * [[X3D Multitexture]] is undergoing review for correctness, completeness and conformance of rendering example scenes | ||
* Rendering: bump maps, projective texture mapping (PTM), shadows | * Rendering: bump maps, projective texture mapping (PTM), shadows | ||
+ | * Viewing and navigation: cinematic camera control, alternative navigation types | ||
* Other components may be added by Web3D Consortium members | * Other components may be added by Web3D Consortium members | ||
Revision as of 08:01, 22 June 2013
X3D version 3.4 Development efforts are evolutionary improvements to the proven X3D Graphics architecture.
Working groups are currently defining goals and requirements.
We expect to add a lot of links and details during this summer's Web3D 2013 and SIGGRAPH 2013 conference meetings.
- Audio and video: adding royalty-free formats, aural spatialization
- Computer Aided Design (CAD) Interactive Profile
- ECMAScript (Javascript) specification revision: confirm compatibility with X3D scripting
- Geospatial X3D: spatial reference frame (SRF) and KML support, OGC 3D Portrayal, GpsSensor, OpenLayer mashups
- Humanoid Animation (H-Anim) new work items
- Medical improvements: archival 3D medical records, TBI volume visualization?
- Mobile Profile
- X3D Multitexture is undergoing review for correctness, completeness and conformance of rendering example scenes
- Rendering: bump maps, projective texture mapping (PTM), shadows
- Viewing and navigation: cinematic camera control, alternative navigation types
- Other components may be added by Web3D Consortium members
Notes
X3D version 4.0 Development efforts are focused on HTML5/Declarative 3D/X3DOM and Augmented Reality Continuum (ARC) technologies, which may require architectural changes. Some new technologies may get pushed from 4.0 to 3.4 (or back again) after careful consideration.
As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java).