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− | [[X3D version 3.4 Development]] efforts are evolutionary improvements to the proven X3D Graphics architecture.
| + | == X3D version 3.4 is now merged with X3D version 4.0 == |
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− | Working groups are currently defining goals and requirements.
| + | The Web3D Consortium has decided to merge all X3D version 3.4 efforts into |
| + | [http://www.web3d.org/wiki/index.php/X3D_version_4.0_Development X3D version 4.0 Development Efforts]. |
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− | We expect to add a lot of links and details during this summer's [http://www.web3d2013.org Web3D 2013] and [http://s2013.siggraph.org/attendees/birds-feather SIGGRAPH 2013] conference meetings.
| + | All participation is welcome. Stay tuned for continued reorganization of the still-valid activities listed there. |
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− | * Audio and video: adding royalty-free formats, aural spatialization
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− | * [http://www.web3d.org/realtime-3d/working-groups/computer-aided-design-cad Computer Aided Design (CAD)] Interactive Profile
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− | * ECMAScript (Javascript) specification revision: confirm compatibility with X3D scripting
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− | * [http://www.web3d.org/realtime-3d/working-groups/x3d-earth Geospatial X3D]: spatial reference frame (SRF) and KML support, OGC 3D Portrayal, GpsSensor, OpenLayer mashups
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− | * [http://www.web3d.org/realtime-3d/working-groups/h-anim Humanoid Animation (H-Anim)] new work items
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− | * [http://www.web3d.org/realtime-3d/working-groups/medx3d Medical] improvements
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− | * Mobile Profile
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− | * [[X3D Multitexture]] is undergoing review for correctness, completeness and conformance of rendering example scenes
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− | * Rendering: bump maps, projective texture mapping (PTM), shadows
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− | * Other components may be added by Web3D Consortium members
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− | '''Notes'''
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− | [[X3D version 4.0 Development]] efforts are focused on HTML5/Declarative 3D/X3DOM and Augmented Reality Continuum (ARC) technologies, which may require architectural changes. Some new technologies may get pushed from 4.0 to 3.4 (or back again) after careful consideration.
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− | As with all other X3D components, all work is defined in the abstract specification has corresponding file encodings (.x3d .x3dv .x3db) and language bindings (ECMAScript and Java).
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All participation is welcome. Stay tuned for continued reorganization of the still-valid activities listed there.