Difference between revisions of "X3D version 4.0 Development"
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Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered. X3D futures planning is currently a Web3D Consortium member-only activity. | Please [http://www.web3d.org/realtime-3d/contact contact us] if you think additional technologies need to be considered. X3D futures planning is currently a Web3D Consortium member-only activity. | ||
− | == Backwards and | + | == Backwards and forwards compatibility == |
* A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content | * A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content | ||
* [[X3D version 3.4 Development]] is proceeding in parallel to enable continued evolution of the current X3D architecture | * [[X3D version 3.4 Development]] is proceeding in parallel to enable continued evolution of the current X3D architecture | ||
− | * Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 | + | * Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 with the version 3.x specifications |
** A great majority of X3D nodes and features are likely achievable without change | ** A great majority of X3D nodes and features are likely achievable without change | ||
** Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps) | ** Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps) | ||
** A few features might be refactored, deprecated or obsoleted (none yet identified) | ** A few features might be refactored, deprecated or obsoleted (none yet identified) | ||
+ | * ECMAscript (JavaScript) support needs to be upgraded to new standard | ||
The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable. | The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable. |
Revision as of 16:22, 13 November 2013
X3D version 4.0 Development efforts are considering potentially major additions to the baseline X3D architecture.
- Summary slides here (Oct 2013)
- Major technology under consideration: HTML5, Declarative 3D, X3DOM
- Major technology under consideration: Augmented Reality Continuum (ARC)
- Relaxing prior design constraints can enable a broader new basis for X3D integration
- Normalizing interaction semantics with HTML5 might further open up X3D for Web authors
Please contact us if you think additional technologies need to be considered. X3D futures planning is currently a Web3D Consortium member-only activity.
Backwards and forwards compatibility
- A major benefit of using the X3D standard is full backwards compatibility with prior VRML97 and X3D content
- X3D version 3.4 Development is proceeding in parallel to enable continued evolution of the current X3D architecture
- Our goal is to maximize, but not necessarily require, backwards compatibility in version 4.0 with the version 3.x specifications
- A great majority of X3D nodes and features are likely achievable without change
- Some X3D features may require import/export conversion for compatibility (event model reconciliation, ROUTEs and sensors perhaps)
- A few features might be refactored, deprecated or obsoleted (none yet identified)
- ECMAscript (JavaScript) support needs to be upgraded to new standard
The comprehensive forward compatibility of VRML97 and X3D with later-developed X3D versions shows that careful anticipatory design is achievable.
Open questions
- Are ARC abstract design and X3D AR proposals sufficiently mature to enable integration with HTML5/Declarative 3D/X3DOM issues?
- Are the previously X3D Layer/Layering components compatible with HTML5 overlay model? Are they still needed, perhaps for multiscreen or CAVE support?
- Mashup and interoperability support: is anything else needed for broader use with the Web? YouTube etc.
Schedule
- Active development of X3D and X3DOM content is tracking HTML 5 capabilities now
- We participate and contribute to the W3C Community Group for Declarative 3D