Table 23.1
In the HTML, change the hyperlink for 23.5 to "#SupportLevels".
23.2.4, 2nd paragraph
Replace with the following text:
“Collision nodes can be used to generate events when viewer and objects collide, and can be used to designate that certain objects should be treated as not being subject to collision detection and should not be recognized as terrain for navigation modes that require terrain following to be supported. Browser support for inter-object collision is not specified.”
23.3.2, 4th paragraph
Replace with the following text:
“The Collision node's enabled field enables and disables collision detection as well as terrain following when the navigation type requires it. If enabled is set to FALSE, the children and all descendants of the Collision node shall not be checked for collision or terrain, even though they are drawn. This includes any descendent Collision nodes that have enabled set to TRUE (i.e., setting enabled to FALSE turns collision off for every child node below it).
The value of the isActive field indicates the current state of the Collision node. An isActive TRUE event is generated when a collision occurs. An isActive FALSE event is generated when a collision no longer occurs.”
23.3.2, 5th, 6th, and 7th paragraphs
Change all references to the "collide" field to be references to the "enabled" field.
23.3.3, node signature
Insert the following text as a new field after the metadata field:
“ SFInt32 [out] level_changed”
Insert the following text as a new field after the center field:
“ SFBool [] forceTransitions FALSE”
23.3.3, 5th paragraph
Append the following new sentence:
“The L(d)th node of the children field (denoted by Li in the equation above) is that which is displayed. When L(d) is activated for display, the LOD node generates a level_changed event with value i where the value of i identifies which value of L was activated for display.”
23.3.4, node signature
Add the following field after speed:
MFFloat [in, out] transitionTime 1.0 [0, ∞)
Replace the default value of field transitionType with '["LINEAR"]'.
Add the following field after isBound:
SFBool [out] transitionComplete
23.3.4, 1st paragraph
Replace the 3rd and 4th sentences with the following text:
“The range field specifies the ideal distances (termed level distances) at which to switch between the levels. If forceTransitions is TRUE, browsers shall switch levels at the level distances specified. If forceTransistions is FALSE, browsers may disregard level distances in order to provide better performance.”
23.3.4, 11th paragraph
Append the following text:
“NONE has an effect only when it is the first supported navigation type. If NONE is not the first supported navigation type, it has no effect.”
23.3.4, 13th paragraph
Insert the following new paragraph after the paragraph on transitionType:
“The transitionTime field specifies the duration of any viewpoint transition. The transition starts when the next Viewpoint node is bound. The duration of the transition depends on the value of the transitionType field. If transitionType is "TELEPORT", the transition is instantaneous and completes at the same time it starts. A transition type of "LINEAR" indicates that the transition lasts the number of seconds specified by the first value in the transitionTime field. If transitionType is "ANIMATE", transitionTime provides browser-dependent parameters to the browsers viewpoint animation engine. When a transition completes, a transitionComplete event is signaled.”
23.3.4, 14th paragraph, penultimate sentence
Replace "ANIMATE" with "LINEAR".
23.3.5, 6th paragraph
Replace the entire paragraph with the following text:
“The jump field specifies whether the user's view "jumps" to the
position and orientation of a bound Viewpoint node or remains unchanged. This
jump is instantaneous and discontinuous in that no collisions are performed and
no ProximitySensor nodes are checked in between the starting and ending jump
points. If the user's position before the jump is inside a ProximitySensor the
exitTime of that sensor shall send the same timestamp as the bind field.
Similarly, if the user's position after the jump is inside a ProximitySensor the
enterTime of that sensor shall send the same timestamp as the bind field.
Regardless of the value of jump at bind time, the relative viewing
transformation between the user's view and the current Viewpoint node shall be
stored with the current Viewpoint node for later use when un-jumping
(i.e., popping the Viewpoint node binding stack from a Viewpoint node with
jump TRUE
). The following summarizes the bind stack rules (see
7.2.2 Bindable children nodes) with additional rules regarding Viewpoint
nodes (displayed in boldface type):”
Replace items e. and f. with the following text:
FALSE
event is received by a
Viewpoint node in the stack, it is removed from the stack. If it was on the
top of the stack, the following actions shall occur:TRUE
event; andTRUE
, the user's
view is transitioned to the position and orientation of
the next Viewpoint node in the stack with the stored relative
transformation of this next Viewpoint node applied. The transition is
determined by the currently bound NavigationInfo node.”
23.3.5, 7th paragraph (after item i.)
Replace with the following text:
“The jump field may change after a Viewpoint node is bound. The rules described above still apply. If jump was TRUE when the Viewpoint node is bound, but changed to FALSE before the set_bind FALSE is sent, the Viewpoint node does not un-move during unbind. If jump was FALSE when the Viewpoint node is bound, but changed to TRUE before the set_bind FALSE is sent, the Viewpoint node does perform the un-move during unbind.”
23.3.5, 8th and 9th paragraphs along with items j. and k.
Replace with the following text:
“NOTE There are two other mechanisms that result in the binding of a new Viewpoint:
An Anchor node's url field specifies a "#ViewpointName".
A script invokes the loadURL() method and the URL
argument specifies
a "#ViewpointName".
Both of these mechanisms override the jump field value of the specified Viewpoint node (#ViewpointName) and assume that jump is TRUE when binding to the new Viewpoint. The behaviour of the viewer transition to the newly bound Viewpoint depends on the currently bound NavigationInfo node's transitionType field value (see 23.3.4 NavigationInfo).”
23.5
In the HTML, change the bookmark for 23.5 to "SupportLevels".