Difference between revisions of "X3D and HTML5 Summary"
From Web3D.org
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** XML, ClassicVRML, and Compressed Binary Encoding | ** XML, ClassicVRML, and Compressed Binary Encoding | ||
** Application Programming Interfaces (APIs) Ecmascript (Javascript) and Java | ** Application Programming Interfaces (APIs) Ecmascript (Javascript) and Java | ||
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* Relationships between scene graphs, APIs and render layers; | * Relationships between scene graphs, APIs and render layers; | ||
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** APIs are mid-level libraries for programmers to create imperative source code about geometry and animation | ** APIs are mid-level libraries for programmers to create imperative source code about geometry and animation | ||
** Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX, O3D, perhaps WebGL, etc.) | ** Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX, O3D, perhaps WebGL, etc.) | ||
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* Similarities between MathML, SVG, and X3D; | * Similarities between MathML, SVG, and X3D; | ||
** MathML describes mathematical expressions and then presents a rendering of them | ** MathML describes mathematical expressions and then presents a rendering of them | ||
− | ** Scalable Vector Graphics (SVG) describes and presents renderings of 2D shapes | + | ** Scalable Vector Graphics (SVG) describes and presents renderings of 2D shapes, with optional animation |
+ | ** Extensible 3D (X3D) describes and presents renderings of 2D shapes, with optional animation | ||
+ | ** All three languages have XML encodings | ||
+ | ** Authors want to use these languages for multimedia content in HTML pages | ||
* Simple X3D example and HTML5 examples; (how current integration looks like via object model then to html5) | * Simple X3D example and HTML5 examples; (how current integration looks like via object model then to html5) |
Revision as of 15:35, 6 October 2009
- Family of X3D Specifications;
- X3D Abstract Specification describes basic functionality
- XML, ClassicVRML, and Compressed Binary Encoding
- Application Programming Interfaces (APIs) Ecmascript (Javascript) and Java
- Relationships between scene graphs, APIs and render layers;
- Scene graphs are high-level declarative models about how geometry is constructed, colored and animated; these can be expressed as an XML tree
- APIs are mid-level libraries for programmers to create imperative source code about geometry and animation
- Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX, O3D, perhaps WebGL, etc.)
- Similarities between MathML, SVG, and X3D;
- MathML describes mathematical expressions and then presents a rendering of them
- Scalable Vector Graphics (SVG) describes and presents renderings of 2D shapes, with optional animation
- Extensible 3D (X3D) describes and presents renderings of 2D shapes, with optional animation
- All three languages have XML encodings
- Authors want to use these languages for multimedia content in HTML pages
- Simple X3D example and HTML5 examples; (how current integration looks like via object model then to html5)
- X3D scene as external reference
- X3D as embedded object;
- HTML5 with embedded x3d as mixed namespaces;
- Template for demo = html5+x3d event passing connections.
- Recommendations for html5 specification.