Difference between revisions of "X3D and HTML5 Summary"
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* Relationships between scene graphs, APIs and render layers; | * Relationships between scene graphs, APIs and render layers; | ||
** Scene graphs are high-level declarative models about how geometry is constructed, colored and animated; these can be expressed as an XML tree | ** Scene graphs are high-level declarative models about how geometry is constructed, colored and animated; these can be expressed as an XML tree | ||
− | ** APIs are mid-level libraries for programmers to create source code about geometry | + | ** APIs are mid-level libraries for programmers to create imperative source code about geometry and animation |
− | ** Render layers are low-level software libraries that expose the functionality of graphics hardware | + | ** Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX, etc.) |
− | * Similarities between MathML, SVG, and X3D; | + | * Similarities between MathML, SVG, and X3D; |
+ | ** MathML describes mathematical expressions | ||
* Simple X3D example and HTML5 examples; (how current integration looks like via object model then to html5) | * Simple X3D example and HTML5 examples; (how current integration looks like via object model then to html5) |
Revision as of 15:29, 6 October 2009
- Family of X3D Specifications;
- X3D Abstract Specification describes basic functionality
- XML, ClassicVRML, and Compressed Binary Encoding
- Application Programming Interfaces (APIs) Ecmascript (Javascript) and Java
- Relationships between scene graphs, APIs and render layers;
- Scene graphs are high-level declarative models about how geometry is constructed, colored and animated; these can be expressed as an XML tree
- APIs are mid-level libraries for programmers to create imperative source code about geometry and animation
- Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX, etc.)
- Similarities between MathML, SVG, and X3D;
- MathML describes mathematical expressions
- Simple X3D example and HTML5 examples; (how current integration looks like via object model then to html5)
- X3D scene as external reference
- X3D as embedded object;
- HTML5 with embedded x3d as mixed namespaces;
- Template for demo = html5+x3d event passing connections.
- Recommendations for html5 specification.