Difference between revisions of "Player support for X3D components"
From Web3D.org
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/interp.html Interpolation] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/interp.html Interpolation] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:black" | level 3 |
! <!-- Heilan --> style="color:black" | level 2 | ! <!-- Heilan --> style="color:black" | level 2 | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/navigation.html Navigation] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/navigation.html Navigation] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:black" | level 2 |
! <!-- Heilan --> style="color:black" | level 1 | ! <!-- Heilan --> style="color:black" | level 1 | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/networking.html Networking] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/networking.html Networking] | ||
! <!-- BS Contact --> style="color:black" | level 2 | ! <!-- BS Contact --> style="color:black" | level 2 | ||
− | ! <!-- FreeWRL --> style="color:maroon" | | + | ! <!-- FreeWRL --> style="color:maroon" | level 3 |
! <!-- Heilan --> style="color:maroon" | no | ! <!-- Heilan --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/pointingsensor.html Pointing device sensor] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/pointingsensor.html Pointing device sensor] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:green" | yes |
! <!-- Heilan --> style="color:maroon" | no | ! <!-- Heilan --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/rendering.html Rendering] | | [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/rendering.html Rendering] | ||
! <!-- BS Contact --> style="color:black" | level 3 | ! <!-- BS Contact --> style="color:black" | level 3 | ||
− | ! <!-- FreeWRL --> style="color: | + | ! <!-- FreeWRL --> style="color:black" | level 4 |
! <!-- Heilan --> style="color:black" | level 4 | ! <!-- Heilan --> style="color:black" | level 4 | ||
! <!-- InstantReality --> style="color:green" | yes | ! <!-- InstantReality --> style="color:green" | yes | ||
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| align="LEFT | - [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/shape.html#FillProperties FillProperties node] | | align="LEFT | - [http://www.web3d.org/x3d/specifications/ISO-IEC-FDIS-19775-1.2-X3D-AbstractSpecification/Part01/components/shape.html#FillProperties FillProperties node] | ||
! <!-- BS Contact --> style="color:green" | yes | ! <!-- BS Contact --> style="color:green" | yes | ||
− | ! <!-- FreeWRL --> | + | ! <!-- FreeWRL --> style="color:green" | yes (requires shaders) |
! <!-- Heilan --> style="color:maroon" | no | ! <!-- Heilan --> style="color:maroon" | no | ||
! <!-- InstantReality --> style="color:maroon" | no | ! <!-- InstantReality --> style="color:maroon" | no |
Revision as of 17:00, 26 November 2008
The Extensible 3D (X3D) Graphics standard has many capabilities. X3D components are modular collections of nodes that make it easier for software to gradually implement the full range of X3D capabilities.
Authors can also indicate what components are needed in an X3D scene in order to ensure that proper support is provided at run time.
This table records support for the official X3D components by each of the various X3D players. It is maintained by the X3D Working Group and member companies in the Web3D Consortium.
The X3D Resources page provides lots of additional information about X3D. Please Contact Web3D if you want to learn more or report an update.
Related page: Tool support for X3D components
Table key
- yes all nodes, all fields supported for all levels of this component (though some bugs may be present)
- partial some nodes and fields supported
- level # which component level number (1-4) is supported (found at end of each component specification)
- no no support provided
- ? unknown, need status report
Players, versions, and X3D Conformance Certification | BS Contact | FreeWRL | Heilan | InstantReality | Octaga Player | OpenVRML | SwirlX3D | Vivaty | Xj3D |
---|---|---|---|---|---|---|---|---|---|
v7.1 | v1.21.2 | v0.14 | beta 5 | v2.3.0.2 | v0.17.9 | v2.1.7 | v1.0 build 900 | 1.0 | |
Interchange Profile | Interchange Profile | none | none | none | none | none | Interchange Profile | Interchange Profile | |
File Encodings | |||||||||
- XML (.x3d) | yes | yes | yes | yes | yes | ? | yes | yes | yes |
- ClassicVRML (.x3dv) | yes | yes | no | yes | yes | yes | yes | yes | yes |
- Compressed Binary Encoding (.x3db) | no | no | no | partial | no | no | no | no | yes |
X3D component list | |||||||||
CAD geometry | yes | no | no | yes | yes | partial | yes | no | yes |
Core | yes | yes | partial (not Proto) |
yes | yes | yes | yes | yes | yes |
Cube map environmental texturing | yes | partial | no | yes | yes | no | no | partial | no |
Distributed interactive simulation (DIS) | no | no | no | no | no | partial | no | no | yes |
Environmental effects | yes | yes | level 2 | yes | yes | partial | yes | yes | yes |
Environmental sensor | yes | level 2 | no | partial | yes | partial | yes | yes | yes |
Event utilities | yes | yes | yes | yes | yes | partial | yes | yes | yes |
Followers | no | no | no | yes | yes | no | no | no | no |
Geometry2D | partial | yes | no | yes | yes | partial | yes | no | partial |
Geometry3D | yes | yes | level 3 | yes | yes | partial | yes | yes | yes |
Geospatial | partial | yes | no | no | partial | partial | no | no | yes |
Grouping | yes | yes | level 2 | yes | yes | partial | yes | yes | yes |
Humanoid animation (H-Anim) | yes | partial | no | partial | partial | partial | partial | yes | yes |
Interpolation | yes | level 3 | level 2 | yes | yes | partial | yes | yes | yes |
Key device sensor | yes | yes | level 2 | partial | yes | partial | yes | yes | yes |
Layering | yes | no | no | no | partial | no | yes | partial | no |
Layout | yes | no | no | no | partial | no | yes | partial | no |
Lighting | yes | yes | level 2 | yes | yes | partial | yes | yes | yes |
Navigation | yes | level 2 | level 1 | yes | yes | partial | yes | yes | yes |
Networking | level 2 | level 3 | no | yes | yes | partial | yes | yes | yes |
NURBS | yes | no | no | yes | partial | partial | yes | partial | no |
Particle systems | partial | no | no | no | yes | no | no | partial | yes |
Picking sensor | no | no | no | no | no | no | no | yes | yes |
Pointing device sensor | yes | yes | no | yes | yes | partial | yes | yes | yes |
Programmable shaders | yes | yes | no | yes | yes | no | partial | no | no |
Rendering | level 3 | level 4 | level 4 | yes | yes | partial | yes | yes | yes |
Rigid body physics | partial | no | no | ? | yes | no | no | no | partial |
Scripting - ECMAScript | yes | yes | no | yes | yes | partial | no | yes | yes |
Scripting - Java | partial (external) | partial (external) | no | yes | yes | partial | no | no | yes |
Shape | yes | yes | level 2 | yes | yes | partial | yes | yes | yes |
- FillProperties node | yes | yes (requires shaders) | no | no | partial | partial | no | no | partial |
- LineProperties node | yes | yes | no | partial | yes | partial | no | no | yes |
Sound | yes | yes | yes | yes | yes | partial | yes | yes | partial |
Text | yes | yes | no | yes | yes | partial | yes | yes | partial |
Texturing | yes | yes | level 1 | yes | yes | partial | partial | yes | yes |
Texturing3D | yes | no | no | yes | yes | no | no | no | partial |
Time | yes | yes | level 2 | yes | yes | partial | yes | yes | yes |
Players | BS Contact | FreeWRL | Heilan | InstantReality | Octaga | OpenVRML | SwirlX3D | Vivaty | Xj3D |