Difference between revisions of "X3D and HTML5 Summary"
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** Third-generation 3D graphics language that extends predecessor Virtual Reality Modeling Language (VRML97) | ** Third-generation 3D graphics language that extends predecessor Virtual Reality Modeling Language (VRML97) | ||
** Long-time W3C member and contributor | ** Long-time W3C member and contributor | ||
− | ** Formal liaisons and working partnerships with International Organization for Standardization (ISO), Open Geospatial Consortium, Khronos, Digital Imaging and | + | ** Formal liaisons and working partnerships with [http://www.iso.org International Organization for Standardization (ISO)], [http://www.opengeospatial.org Open Geospatial Consortium (OGC)], [http://www.khronos.org The Khronos Group], and [http://dicom.nema.org Digital Imaging and Communications in Medicine (DICOM)] |
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** APIs are mid-level libraries for programmers to create imperative source code about geometry and animation (various proprietary codebases, O3D, perhaps WebGL) | ** APIs are mid-level libraries for programmers to create imperative source code about geometry and animation (various proprietary codebases, O3D, perhaps WebGL) | ||
** Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX) | ** Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX) | ||
+ | ** Numerous other 3D technologies exist at each of the other layers | ||
+ | ** The X3D Specifications include both declarative models and strongly typed APIs | ||
Revision as of 16:06, 13 October 2009
Status: these are draft slides for the X3D and HTML5 effort that will be provided to the Technical Plenary Week (TPAC) 2009.
- Family of X3D Specifications;
- X3D Abstract Specification describes basic functionality
- Three file formats are available: XML (.x3d), ClassicVRML (x3dv), and Compressed Binary Encoding (.x3db)
- High-performance Application Programming Interfaces (APIs) are defined for Ecmascript (Javascript) and Java
- X3D Strengths
- Non-profit Web3D Consortium maintains and extends X3D via working groups
- Set of International Standards certified over 12-year period by multiple national bodies in ISO
- Multiple implementations are available (open and commercial source)
- Numerous resources available online, including specifications themselves
- Third-generation 3D graphics language that extends predecessor Virtual Reality Modeling Language (VRML97)
- Long-time W3C member and contributor
- Formal liaisons and working partnerships with International Organization for Standardization (ISO), Open Geospatial Consortium (OGC), The Khronos Group, and Digital Imaging and Communications in Medicine (DICOM)
- Relationships between scene graphs, APIs and render layers;
- Scene graphs are high-level declarative models about how geometry is constructed, colored and animated; these can be expressed as an XML tree
- APIs are mid-level libraries for programmers to create imperative source code about geometry and animation (various proprietary codebases, O3D, perhaps WebGL)
- Render layers are low-level software libraries that expose the functionality of graphics hardware (e.g. OpenGL, DirectX)
- Numerous other 3D technologies exist at each of the other layers
- The X3D Specifications include both declarative models and strongly typed APIs
- Similarities between MathML, SVG, and X3D;
- MathML describes mathematical expressions and then renders a presentation of them
- Scalable Vector Graphics (SVG) describes and presents renderings of 2D shapes, with optional animation and interaction
- Extensible 3D (X3D) describes and presents renderings of 3D shapes, with optional animation and interaction
- All three languages are formally specified and have well-developed XML encodings
- Authors want to use these languages for multimedia content in HTML pages
- X3D scene graph APIs
- X3D Scene Access Interface (SAI) provides a consistent standardized high-performance API
- X3D SAI has Ecmascript and Java bindings, other programming languages can be added
- X3D SAI is functionally equivalent and has same expressive power as file formats
- Document Object Model (DOM) is also legal (X3D is XML after all) but infrequently used because of low performance
- Simple X3D + HTML5 examples;
- X3D scene as external reference (Anchor link)
- X3D embedded in object tag
- HTML5 with embedded X3D as mixed-namespace document
- Forthcoming InstantReality X3DOM javascript demo: html5+x3d with event passing connections
- (Can we structure our non-scripted examples to correspond to MathML and SVG examples?)
- (We likely need multiple examples corresponding to DOM/SAI approaches)
- Recommendation actions for HTML5 Recommendation
- Ensure proper X3D references in HTML5 specifications
- Document correct integration and best practices
- What about XHTML?
- Other recommendations?
- Joe - draft Example #1, served as application/xhtml+xml
(how current integration looks like via object model then to html5)
<za href='aScene.x3d' title='A new X3D document window'>Enter My Scene</a> (html anchor link; z is artifact). In this case the host browser uses whatever it has access to in order to create a new window browsing context for the target .x3d resource.
<object name='x3d' type='model/x3d+xml' allow-same-origin allow-scripts> <param name='src' value='aScene.x3d'> <ztable>...</table> </object> Opens nested browsing context in parent block element. Fallback to html table. (s z is artifact). Connections with DOM via event listeners (DOM<=>SAI). Set of negotiated <param> pairs: initialization and runtime.
- Joe - draft Example #2, served as application/xhtml+xml
<?xml version="1.0" encoding="utf-8" ?> <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> <html xmlns="http://www.w3.org/1999/xhtml"> <head> <style type=text/css'> x3d:X3D { height:200px;width:200px; } </style> </head> <body> <x3d:x3d xmlns:x3d="http://www.web3d.org/specifications/x3d-3.2.xsd"> <x3d:Scene> <x3d:Shape> <x3d:Box x3d:size="4 4 4" /> </x3d:Shape> <x3d:Shape> <x3d:Text x3d:string='"This is X3D Text"' /> <x3d:/Shape> </x3d:Scene> </x3d:x3d> </body> </html>
- Joe - draft Example #3, served as text/html
<!DOCTYPE html> <html> <head> <style type=text/css'> X3D { height:200px;width:200px; } </style> </head> <body> <X3D> <Scene> <Shape> <Box size="4 4 4" /> </Shape> <Shape> <Text string='"This is X3D Text"' /> </Shape> </Scene> </X3D> </body> </html>