Difference between revisions of "Composed3DTexture"
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− | See the ''Concepts'' section of the X3D specification for a general description of texture maps. | + | See the ''Concepts'' section of the X3D specification for a general description of texture maps. [http://www.casino-spielen.biz/roulette-spielen roulette spielen] |
Revision as of 09:14, 14 July 2010
Composed3DTexture
Composed3DTexture : X3DTexture3DNode { SFNode [in,out] metadata NULL [X3DMetadataObject] SFBool [] repeatS FALSE SFBool [] repeatT FALSE SFBool [] repeatR FALSE MFNode [in,out] texture [] [X3DTexture2DNode] }
The Composed3DTexture node defines a 3D image-based texture map as a collection of 2D texture sources at various depths and parameters controlling tiling repetition of the texture onto geometry.
The texture values are interpreted with the first image being at depth 0 and each following image representing an increasing depth value in the R direction. A user shall provide 2n source textures in this array. The individual source textures will ignore their repeat field values.
See the Concepts section of the X3D specification for a general description of texture maps. roulette spielen
See the Texturing component section of the X3D specification for a general description of the X3DTexture2DNode abstract type and interpretation of rendering for 2D images. When used as a source for cubic environment maps, the fields repeatS and repeatT fields shall be ignored.