Difference between revisions of "X3D and HTML5 examples"

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Here are several examples that show different ways of combining HTML web pages and X3D scenes.
  
 +
== HelloWorld.x3d standalone scene ==
  
* Joe - draft Example #1, nnchor link to new document
+
[http://www.web3d.org/x3d/content/examples/HelloWorld.x3d HelloWorld.x3d]
 +
shows a simple standalone example
 +
([http://www.web3d.org/x3d/content/examples/HelloWorld.html .html] and
 +
[http://www.web3d.org/x3d/content/examples/HelloWorld.tall.png .png])
  
 +
  <?xml version="1.0" encoding="UTF-8"?>
 +
  <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.2//EN" "http://www.web3d.org/specifications/x3d-3.2.dtd">
 +
  <X3D profile='Immersive' version='3.2' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance'
 +
    xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.2.xsd'>
 +
    <head>
 +
      <meta name='title' content='HelloWorld.x3d'/>
 +
      <meta name='identifier' content='http://www.web3d.org/x3d/content/examples/HelloWorld.x3d'/>
 +
    </head>
 +
    <Scene>
 +
      <Group>
 +
        <Viewpoint centerOfRotation='0 -1 0'
 +
          description='Hello world!' position='0 -1 7'/>
 +
        <Transform rotation='0 1 0 3'>
 +
          <Shape>
 +
            <Sphere/>
 +
            <Appearance>
 +
              <Material diffuseColor='0 0.5 1'/>
 +
              <ImageTexture url='"earth-topo.png"' />
 +
            </Appearance>
 +
          </Shape>
 +
        </Transform>
 +
        <Transform translation='0 -2 0'>
 +
          <Shape>
 +
            <Text solid='false' string='"Hello" "world!"'>
 +
              <FontStyle justify='"MIDDLE" "MIDDLE"'/>
 +
            </Text>
 +
            <Appearance>
 +
              <Material diffuseColor='0.1 0.5 1'/>
 +
            </Appearance>
 +
          </Shape>
 +
        </Transform>
 +
      </Group>
 +
    </Scene>
 +
  </X3D>
  
      &lt;a href='aScene.x3d' title='A new X3D document.window'>Enter My Scene</a>
+
== HTML Anchor link to X3D document ==
  
      html anchor link.
+
HTML anchor links allow an HTML page to load the contents of an X3D scene.
      In this case the host browser uses whatever it has access to in order to create a new window browsing context for the target .x3d resource.  
+
  
* Joe - draft Example #2, embedd using object element. 
+
HTML source:
  
    <object name='x3d' type='model/x3d+xml' allow-same-origin allow-scripts>
+
      Here is my
          <param name='src' value='aScene.x3d'>
+
      &lt;a href='[http://www.web3d.org/x3d/content/examples/HelloWorld.x3d HelloWorld.x3d]' title='Link to a new X3D document'>HelloWorld example&lt;/a> in X3D.
        <ztable>...</table>
+
      </object>
+
      Opens nested browsing context in parent block element.
+
      Fallback to html table. (s z is artifact).
+
      Connections with DOM via event listeners (DOM<=>SAI).
+
      Set of negotiated <param> pairs: initialization and runtime.
+
  
* Joe - draft Example #3, served as application/xhtml+xml
+
HTML result:
 +
        Here is my [http://www.web3d.org/x3d/content/examples/HelloWorld.x3d HelloWorld example] in X3D.
  
       <?xml version="1.0" encoding="utf-8" ?>
+
Typically Web browser responses to a user selecting the link:
       <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
+
* Show X3D scene, if an X3D plugin is installed or native support for X3D is provided
       <html xmlns="http://www.w3.org/1999/xhtml">
+
* If X3D file format is unrecognized, browser might save file or else provide the user a choice to launch an external application (such as an X3D viewer or editor)
         <head>
+
* Show source (if http server [http://www.web3d.org/x3d/learn/mimetypes X3D MIME type settings] are incorrect)
           <style type=text/css'>
+
 
 +
== X3D embedded using HTML5 object element ==
 +
September 2022 status: There are no publicly distributed plug-ins for current web browsers that display X3D content
 +
referenced in an object tag. Current  practice is to render X3D on a web page using a javascript library such as [https://xwdom.org X3DOM] or [https://github.com/create3000/x_ite X_ITE]
 +
 
 +
 
 +
    &lt;object name='x3dBlock' type='model/x3d+xml' allow-same-origin allow-scripts>
 +
       &lt;param name='src' value='aScene.x3d'>
 +
        &lt;-- fallback HTML here -->
 +
    &lt;/object>
 +
 
 +
* Goal for this example is to show some HTML5-specific attributes
 +
* Opens nested browsing context in parent block element
 +
* Set of negotiated <param> pairs for initialization and runtime
 +
 
 +
== X3D served as text/html (no namespace prefix) ==
 +
 
 +
      &lt;!DOCTYPE html>
 +
      &lt;html>
 +
        &lt;head>
 +
          &lt;style type=text/css'>
 +
            X3D { height:100%;width:100%; }
 +
            svg { height:100%;width:100%; }
 +
          &lt;/style>
 +
        &lt;/head>
 +
        &lt;body>
 +
          &lt;X3D name='x3dBlock' type='model/x3d+xml'
 +
            version='3.3' profile='Interchange'
 +
            allow-same-origin allow-scripts>
 +
            &lt;Scene>
 +
              &lt;Viewpoint description='Start' />
 +
              &lt;Shape>
 +
                &lt;Box size="4 4 4" />
 +
              &lt;/Shape>
 +
              &lt;Shape>
 +
                &lt;Text string='"This is X3D Text"' />
 +
              &lt;/Shape>
 +
            &lt;/Scene>
 +
          &lt;/X3D>
 +
          &lt;svg type='image/svg+xml' version="1.1">
 +
            &lt;ellipse cx="2cm" cy="4cm" rx="2cm" ry="1cm" />
 +
          &lt;/svg>
 +
          &lt;mathml>
 +
            &lt;mrow>&lt;mi> x &lt;/mi>&lt;mo> + &lt;/mo>
 +
            &lt;mrow>&lt;mi> a &lt;/mi>&lt;mo> / &lt;/mo>&lt;mi> b &lt;/mi>
 +
            &lt;/mrow>&lt;/mrow>
 +
          &lt;/mathml>
 +
          &lt;ruby> WWW &lt;rt>World Wide Web&lt;/rt>
 +
          &lt;/ruby>
 +
        &lt;/body>
 +
      &lt;/html>
 +
 
 +
== X3D served as application/xhtml+xml (with namespace prefix) ==
 +
 
 +
      &lt;?xml version="1.0" encoding="utf-8" ?>
 +
       &lt;!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN"  
 +
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 +
       &lt;html xmlns="http://www.w3.org/1999/xhtml">
 +
         &lt;head>
 +
           &lt;style type=text/css'>
 
             x3d:X3D { height:200px;width:200px; }
 
             x3d:X3D { height:200px;width:200px; }
           </style>
+
           &lt;/style>
         </head>
+
         &lt;/head>
         <body>
+
         &lt;body>
           <x3d:x3d xmlns:x3d="http://www.web3d.org/specifications/x3d-3.2.xsd">
+
           &lt;x3d:X3D name='x3dBlock'
             <x3d:Scene>
+
            xmlns:x3d=
               <x3d:Shape>
+
            "http://www.web3d.org/specifications/x3d-3.2.xsd">
                 <x3d:Box x3d:size="4 4 4" />
+
             &lt;Scene>
               </x3d:Shape>
+
               &lt;Shape>
               <x3d:Shape>
+
                 &lt;Box size="4 4 4" />
                 <x3d:Text x3d:string='"This is X3D Text"' />
+
               &lt;/Shape>
               <x3d:/Shape>
+
               &lt;Shape>
           </x3d:Scene>
+
                 &lt;Text string='"This is X3D Text"' />
         </x3d:x3d>
+
               &lt;/Shape>
       </body>
+
           &lt;/Scene>
       </html>
+
         &lt;/x3d:X3D>
 +
       &lt;/body>
 +
       &lt;/html>
  
 +
== Possible future X3D extension - Box has added html onclick event ==
  
* Joe - draft Example #4, served as text/html
+
      &lt;?xml version="1.0" encoding="utf-8" ?>
 +
      &lt;!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
 +
      &lt;html xmlns="http://www.w3.org/1999/xhtml">
 +
        &lt;head>
 +
          &lt;style type=text/css'>
 +
            x3d:X3D { height:200px;width:200px; }
 +
          &lt;/style>
 +
        &lt;/head>
 +
        &lt;body>
 +
          &lt;x3d:X3D name='x3dBlock' xmlns:x3d="http://www.web3d.org/specifications/x3d-3.2.xsd">
 +
            &lt;Scene>
 +
              &lt;Shape>
 +
                &lt;Box size="4 4 4" onclick="alert('box picked at position ' + hitPnt);" />
 +
              &lt;/Shape>
 +
              &lt;Shape>
 +
                &lt;Text string='"This is X3D Text"' />
 +
              &lt;/Shape>
 +
          &lt;/Scene>
 +
        &lt;/x3d:X3D>
 +
      &lt;/body>
 +
      &lt;/html>
  
       <!DOCTYPE html>
+
* Note that addition of onclick attribute is not standard X3D
       <html>
+
* Preferred approach is probably to use X3D TouchSensor instead
         <head>
+
 
           <style type=text/css'>
+
== X3D -  Making direct updates on the tree ==
             X3D { height:200px;width:200px; }
+
 
           </style>
+
       &lt;?xml version="1.0" encoding="utf-8" ?>
         </head>
+
      &lt;!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
         <body>
+
       &lt;html xmlns="http://www.w3.org/1999/xhtml">
           <X3D>
+
         &lt;head>
             <Scene>
+
           &lt;style type=text/css'>
               <Shape>
+
             x3d:X3D { height:200px;width:200px; }
                 <Box size="4 4 4" />
+
           &lt;/style>
               </Shape>
+
         &lt;/head>
               <Shape>
+
         &lt;body>
                 <Text string='"This is X3D Text"' />
+
           &lt;x3d:X3D name='x3dBlock' xmlns:x3d="http://www.web3d.org/specifications/x3d-3.2.xsd">
               </Shape>
+
             &lt;Scene>
            </Scene>
+
               &lt;Shape>
          </X3D>
+
                 &lt;Appearance>
         </body>
+
                  &lt;Material diffuseColor="1 0 0"  />
      </html>
+
                &lt;/Appearance>
 +
                &lt;Box size="4 4 4" />
 +
               &lt;/Shape>
 +
               &lt;Shape>
 +
                 &lt;Text string='"This is X3D Text"' />
 +
               &lt;/Shape>
 +
          &lt;/Scene>
 +
        &lt;/x3d:X3D>
 +
         &lt;script type="text/javascript">&lt;! CDATA
 +
        var colSel = true;
 +
        function toggleRendering()
 +
        {
 +
            var button = document.getElementById("color");
 +
            colSel = !colSel;
 +
              if (colSel)
 +
                  button.value = "Blue";
 +
              else
 +
                  button.value = "Red";
 +
            var mat = document.getElementsByTagName("Material");
 +
            var n = mat.length;
 +
            var aMat = mat[0];
 +
            aMat.setAttribute("diffuseColor", (!colSel ? "0 0 1" : "1 0 0"));
 +
            return false;
 +
        }
 +
        >&lt;/script>
 +
          &lt;p class="case"> &nbsp;
 +
            Dynamic material update
 +
            &lt;input type="button" id="color" value="Change Color" onclick="toggleRendering();" />
 +
          &lt;/p>
 +
          &lt;/body>
 +
        &lt;/html>

Latest revision as of 11:34, 6 September 2022

Here are several examples that show different ways of combining HTML web pages and X3D scenes.

HelloWorld.x3d standalone scene

HelloWorld.x3d shows a simple standalone example (.html and .png)

 <?xml version="1.0" encoding="UTF-8"?>
 <!DOCTYPE X3D PUBLIC "ISO//Web3D//DTD X3D 3.2//EN" "http://www.web3d.org/specifications/x3d-3.2.dtd">
 <X3D profile='Immersive' version='3.2' xmlns:xsd='http://www.w3.org/2001/XMLSchema-instance' 
   xsd:noNamespaceSchemaLocation='http://www.web3d.org/specifications/x3d-3.2.xsd'>
   <head>
     <meta name='title' content='HelloWorld.x3d'/>
     <meta name='identifier' content='http://www.web3d.org/x3d/content/examples/HelloWorld.x3d'/> 
   </head>
   <Scene>
     <Group>
       <Viewpoint centerOfRotation='0 -1 0' 
         description='Hello world!' position='0 -1 7'/>
       <Transform rotation='0 1 0 3'>
         <Shape>
           <Sphere/>
           <Appearance>
             <Material diffuseColor='0 0.5 1'/>
             <ImageTexture url='"earth-topo.png"' />
           </Appearance>
         </Shape>
       </Transform>
       <Transform translation='0 -2 0'>
         <Shape>
           <Text solid='false' string='"Hello" "world!"'>
             <FontStyle justify='"MIDDLE" "MIDDLE"'/>
           </Text>
           <Appearance>
             <Material diffuseColor='0.1 0.5 1'/>
           </Appearance>
         </Shape>
       </Transform>
     </Group>
   </Scene>
 </X3D>

HTML Anchor link to X3D document

HTML anchor links allow an HTML page to load the contents of an X3D scene.

HTML source:

      Here is my
      <a href='HelloWorld.x3d' title='Link to a new X3D document'>HelloWorld example</a> in X3D.

HTML result:

       Here is my HelloWorld example in X3D.

Typically Web browser responses to a user selecting the link:

  • Show X3D scene, if an X3D plugin is installed or native support for X3D is provided
  • If X3D file format is unrecognized, browser might save file or else provide the user a choice to launch an external application (such as an X3D viewer or editor)
  • Show source (if http server X3D MIME type settings are incorrect)

X3D embedded using HTML5 object element

September 2022 status: There are no publicly distributed plug-ins for current web browsers that display X3D content referenced in an object tag. Current practice is to render X3D on a web page using a javascript library such as X3DOM or X_ITE


    <object name='x3dBlock' type='model/x3d+xml' allow-same-origin allow-scripts>
      <param name='src' value='aScene.x3d'>
        <-- fallback HTML here -->
    </object>
  • Goal for this example is to show some HTML5-specific attributes
  • Opens nested browsing context in parent block element
  • Set of negotiated <param> pairs for initialization and runtime

X3D served as text/html (no namespace prefix)

      <!DOCTYPE html>
      <html>
        <head>
          <style type=text/css'>
            X3D { height:100%;width:100%; }
            svg { height:100%;width:100%; }
          </style>
        </head>
        <body>
          <X3D name='x3dBlock' type='model/x3d+xml' 
            version='3.3' profile='Interchange'
            allow-same-origin allow-scripts>
            <Scene>
              <Viewpoint description='Start' />
              <Shape>
                <Box size="4 4 4" />
              </Shape>
              <Shape>
                <Text string='"This is X3D Text"' />
              </Shape>
            </Scene>
          </X3D>
          <svg type='image/svg+xml' version="1.1">
            <ellipse cx="2cm" cy="4cm" rx="2cm" ry="1cm" />
          </svg>
          <mathml>
            <mrow><mi> x </mi><mo> + </mo>
            <mrow><mi> a </mi><mo> / </mo><mi> b </mi>
            </mrow></mrow>
          </mathml>
          <ruby> WWW <rt>World Wide Web</rt>
          </ruby>
        </body>
      </html>

X3D served as application/xhtml+xml (with namespace prefix)

      <?xml version="1.0" encoding="utf-8" ?>
      <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" 
        "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
      <html xmlns="http://www.w3.org/1999/xhtml">
        <head>
          <style type=text/css'>
            x3d:X3D { height:200px;width:200px; }
          </style>
        </head>
        <body>
          <x3d:X3D name='x3dBlock'
            xmlns:x3d=
            "http://www.web3d.org/specifications/x3d-3.2.xsd">
            <Scene>
              <Shape>
                <Box size="4 4 4" />
              </Shape>
              <Shape>
                <Text string='"This is X3D Text"' />
              </Shape>
          </Scene>
        </x3d:X3D>
      </body>
      </html>

Possible future X3D extension - Box has added html onclick event

      <?xml version="1.0" encoding="utf-8" ?>
      <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
      <html xmlns="http://www.w3.org/1999/xhtml">
        <head>
          <style type=text/css'>
            x3d:X3D { height:200px;width:200px; }
          </style>
        </head>
        <body>
          <x3d:X3D name='x3dBlock' xmlns:x3d="http://www.web3d.org/specifications/x3d-3.2.xsd">
            <Scene>
              <Shape>
                <Box size="4 4 4" onclick="alert('box picked at position ' + hitPnt);" />
              </Shape>
              <Shape>
                <Text string='"This is X3D Text"' />
              </Shape>
          </Scene>
        </x3d:X3D>
      </body>
      </html>
  • Note that addition of onclick attribute is not standard X3D
  • Preferred approach is probably to use X3D TouchSensor instead

X3D - Making direct updates on the tree

      <?xml version="1.0" encoding="utf-8" ?>
      <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd">
      <html xmlns="http://www.w3.org/1999/xhtml">
        <head>
          <style type=text/css'>
            x3d:X3D { height:200px;width:200px; }
          </style>
        </head>
        <body>
          <x3d:X3D name='x3dBlock' xmlns:x3d="http://www.web3d.org/specifications/x3d-3.2.xsd">
            <Scene>
              <Shape>
                <Appearance>
                  <Material diffuseColor="1 0 0"  />
                </Appearance>
                <Box size="4 4 4" />
              </Shape>
              <Shape>
                <Text string='"This is X3D Text"' />
              </Shape>
          </Scene>
        </x3d:X3D>
        <script type="text/javascript"><! CDATA
        var colSel = true;
        function toggleRendering()
        {
           var button = document.getElementById("color");	
           colSel = !colSel;		
              if (colSel)
                 button.value = "Blue";
              else
                 button.value = "Red";		
           var mat = document.getElementsByTagName("Material");
           var n = mat.length;		
           var aMat = mat[0];
           aMat.setAttribute("diffuseColor", (!colSel ? "0 0 1" : "1 0 0"));		
           return false;
        }	
        ></script>	
         <p class="case">   
           Dynamic material update
           <input type="button" id="color" value="Change Color" onclick="toggleRendering();" />
         </p>	
         </body>
       </html>