Difference between revisions of "What are profiles?"

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<X3D version='3.1' profile='Interactive' ...
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<X3D version='3.1' profile='Interactive' ...
  
 
When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile.
 
When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile.
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#Interchange
 
#Interchange
 
#MPEG-4 interactive
 
#MPEG-4 interactive
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[http://www.web3d.org/x3d/specifications/#x3d-spec See the x3d Specs]

Latest revision as of 08:50, 16 August 2006

Profiles are subsets of the x3d specs. They are declared in the x3d tag, like this:

Code:

<X3D version='3.1' profile='Interactive' ...

When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile.

Current profiles are:

  1. Core
  2. Full
  3. Immersive
  4. Interactive
  5. Interchange
  6. MPEG-4 interactive

See the x3d Specs