Difference between revisions of "What are profiles?"
From Web3D.org
(Short explanation of profiles) |
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Code: | Code: | ||
− | <X3D version='3.1' profile='Interactive' ... | + | <X3D version='3.1' profile='Interactive' ... |
When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile. | When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile. | ||
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Current profiles are: | Current profiles are: | ||
− | Core | + | #Core |
− | Full | + | #Full |
− | Immersive | + | #Immersive |
− | Interactive | + | #Interactive |
− | Interchange | + | #Interchange |
− | MPEG-4 interactive | + | #MPEG-4 interactive |
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+ | [http://www.web3d.org/x3d/specifications/#x3d-spec See the x3d Specs] |
Latest revision as of 08:50, 16 August 2006
Profiles are subsets of the x3d specs. They are declared in the x3d tag, like this:
Code:
<X3D version='3.1' profile='Interactive' ...
When you decide to create a scene, you should choose a profile that contains the nodes and functionality you need. It acts as a contract to the viewer (browser) which should protest if it is not capable of supporting that profile.
Current profiles are:
- Core
- Full
- Immersive
- Interactive
- Interchange
- MPEG-4 interactive